d1ebf4d8-e416-4555-be48-ae3aefaf6ed8's Forum Posts

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  • Try opening an Incognito window (ctrl shift N) and visiting the homepage and see if that makes a difference. If it does, then an add on you have is slowing websites down. If it makes no difference, check if your Chrome is updated to the latest version.

    And if that makes no difference, try opening the site on different browsers.

  • For some reason, no matter how much I read about delta and try to understand it, it just doesn't sink in. Then you have people on the forums using different delta formulas which makes it more confusing.

    I wish there was a way to just set the minimum and maximum framerate within the project and just call it a day.

  • What browser are you using? I noticed the website lags a lot with Firefox. But I use Edge now and it runs a lot better.

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  • I used Gdevelop 5 exclusively before moving to C3.

    Big things that Gdevelop doesn’t have:

    - no ELSE statement. Can be worked around but annoying.

    - no built-in tikemaps. There’s support for an external mapping tool called Tiled.

    - no Timeline. This is huge and makes animating things like menus and cutscenes in C3 a dream

    - No built in save system/save files. You have to design it manually with JSON, and convert scene variables to global and back. It’s a mess.

    - no 3D support at all.

    - No Wait action. Though it does support timers.

    - No collapsing / ordering of project files

    - no sub layers

    - generally less performant than C3.

    These are some of the things I can remember. I admire Gdevelop and continue to pay the $4 subscription every month I support their development but it’s far from equal footing to C3.

  • Scirra has no way of knowing if you’re making money from your personal subscription or not. If you’re not making money from your games, then either you see the tool as a hobby or you aren’t marketing your games well.

    If you see it as a hobby and you’re not making money, then surely the expense is a luxury? Construct isn’t a utility like water or gas, at that point. You always have the option of not renewing your license and find another engine.

    If you’re not making money and that’s your goal, you need to change your marketing strategy and make sure your games are quality.

    Construct is a wonderful tool that’s designed by a small, hard working team, and the subscription keeps their lights on. And if someone can’t afford the license, that isn’t Scirra’s issue.

    Am I happy about the price change? Yes and no. Yes, because they’re doing what’s best for the long term health if the company, employees, and production of their product. No, because who wants to pay more? At least those of us with a current license are being grandfathered in. And not being shafted like a few companies I can name.

  • I hope there's an easier method but I found a workaround.

    At the start of each layout, I load a stylesheet. And the stylesheet contains the "html" and "body" background color of the layout I'd like. It's a bit cumbersome because I have to create a new stylesheet for each / most layouts.

  • I know you can change the letterbox / project background color in the properties panel. But is there a way to change it via events?

    Like say you changed to an interior layout and wanted the letterbox to be dark. And when you stepped out to an exterior layout change the color to the grass color. Or in a dungeon change it to match the stone walls etc.

  • I don’t think the layout size changes the physical window size. And changing the viewport does work but then the “layout square” where the dotted line is becomes a lot larger, so I have to scale up my pixel art assets or zoom the layout or something?

    I am just surprised there’s no “window size” option. Like some engines you can set the window size and also the resolution size.

  • Is this not possible?

    I guess I could disable window resizing and have a full screen option. Or force full screen on launch or something. Or maybe scale up the assets on the layout. Bummer.

  • I'm working with a really tiny game size (320x180). When the project / game launches in the popup, it's set to that small of a size. But what I'm looking for is to launch the game at a bigger window size, like 1280x720.

    I've tried setting the canvas size at layout start, and setting the layout scale to 4.0 but the window for some reason still launches at the original small size.

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  • I didn’t now you could use decimals in the “every X seconds” condition, this actually works? That’s pretty amazing.

  • My shortcut is to take whatever number you had before, and multiply it by dt and your development environment framerate. So ((value)*dt*144).

    How does your formula differ from Ashley's (simply multiply amount by dt)? Like, what is it supposed to do differently? Genuinely asking.

  • Thank you so much! I'll give this a try when I get a chance. Still hoping they'll add animation support for 3d objects but until then, this is a great workaround.