D.Suleymanov's Forum Posts

  • 6 posts
  • Hi, I try to implement this technique by calling a function whenever a character needs to inform the player about smth. Function has 2 params: text itself, text object ID.

    inside a function I set a variable, and while it is set I do the "every 0.05 sec" routine with function parameter 1 instead of SourceText.Text (as in example)

    No typing is detected sofar and the only text I've received is "text"

    Can anyone help me?

    p.s. I use rex's function2, but it shouldn't be a problem, right?

  • Hi, I try to implement this technique by calling a function whenever a character needs to inform the player about smth. Function has 2 params: text itself, text object ID.

    inside a function I set a variable, and while it is set I do the "every 0.05 sec" routine with function parameter 1 instead of SourceText.Text (as in example)

    No typing is detected sofar and the only text I've received is "text"

    Can anyone help me?

    p.s. I use rex's function2, but it shouldn't be a problem, right?

  • Hi,

    My first finished C2 game. Hope someone will give it a try.

    http://verybetz.blogspot.ru/2015/08/radd-angel.html

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  • it doesn't work in my case.

  • The problem is that if I exit the screen in it's lower part, I expect character to appear on the next screen on the same X he exited previous and with the Y=45 (to appear in the upper part of the screen with some offset). It does occure but the Y part is taken as it is for the character on the second screen.

    concerning your recomendation: it is quite helpful though what i'm trying to achieve is the connection of screens that wouldn't be linear, so in some cases walking left from screen A leads to screen B and in other cases it leads to C or Z. So it seems that i can't use the scheme you're proposing, thanks anyway.

  • Hi, hope to get an answer to a problem:

    I'm doing top down adventure game, where each screen is a separate layout, surrounded by 4 collision objects that:

    1. on collision with player set a global variable (1 - up,2 - right,3 - down,4 - left)

    2. on collision with player depending on the side player exits screen sets global var Player_X or Player_Y

    3. after setting these - it loads corresponding layout

    Each layout has a "On load" event, where global variable (side) is checked depending on it's value the X and Y position of a player should be set.

    And this partially true - the part that sets player position to (Player_X or Player_Y) operates normally but the part where position is defined in absolute values is ignored, instead the position of object on the layout is used (I place player on each layout).

    How can i make it work? Or maybe you see whats wrong with the game logic here.

    Thanks

  • 6 posts