Just some observations regarding WebGL.
I was doing an update for our Steve Storm and the Tables of Doom (https://www.scirra.com/forum/viewtopic.php?f=148&t=87022&p=693213&hilit=tables+of+doom#p693213) project. I decided to set it to use WebGL. With the changes to CocoonJS I figured it would be worth trying.
I exported the resulting ZIP file and opened it in the CocoonJS Launch app of my iPad 3 (1st with retina display).
I noticed the FPS weren't great and going into one of the layouts it dropped to 10 FPS. I also noticed strange graphic artefacts, the seamless tiled background now had faint lines around each "square".
I retried the app after exporting with WebGL switched off in the project. The Layour now ran at 37FPS and the weird lines were no longer visible.
This is not what I expected. I was under the impression that WebGL would accelerate my app and provide much better performance. However, in this case the opposite was true.
Anyway, I thought I would put it out there as experience.