cyndrome's Forum Posts

  • 8 posts
  • I'm having a problem seeing the animation anyway and I don't know why since I followed your steps. When I open your project, it works and I don't know what went wrong. Could you please take a look on my animation and why it doesn't work?

    Well since I cannot post it in here, I'm gonna send it to your inbox. Thanks

    P.S - I'm not allowed to send you messages either. What can I do?

  • hey, where can I find the "skin" and ""anim" key entries? Without them, the animation doesnt work

  • I'd like my game pads to change their angle after a certain touch has been made but so far I came up only with a half-functional mechanics. Currently it looks like this:

    The main problem with it is that the pads now rotate 360 degrees all over again after the designed touch even though I wish them only to perform 30 degrees rotation.

    Plus as you can see, the event is set through border sprites instead of pads themselves. I'd like to change pad's angle by 30 degrees when the pad has been touched and dragged upwards and vice versa.

    Can anyone help me with this?

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  • LittleStain

    Thank you so much, it actually works ))

    I'm just surprised that the recreation of the platform method was so simple, just added Destroy action in front of "Create object"

    There is only one flaw with the method you provided since the platforms are now spawned in different angles and I would like to spawn them rotated in no angle. How can I do that?

  • Hello again

    I'm new in Construct 2 and even though I do my best, sometimes I cannot figure out how a thing needs to be done.

    My current goal is to properly set up mechanics for my game and I don't know hot to progress further.

    The game mechanics consist of simple clicking into designed areas in order to create platforms, but the problem is that I don't know how to limit number of created objects. Every click creates a new platform which is a problem. My focus is to have a previous platform destroyed when a new one is created so only one platform is created at the time. Does anyone know how to do it?

    Secondly, how can I create an action when a platform hold by finger changes its angle after a movement upwards or downwards have been done?

  • Yes it is the same object on the same layout so theoretically it could just move, but it would be nice to know both ways

    I never though of it in a way of relocation but it is practically that.

  • Thank you, I resolved my previous problem with a specific spawn location but now I cannot figure out one more thing.

    How can I force an object to dissapear from the screen when another one is created instead of the first one?

  • HI, could you pleas help my resolve my little dilemma?

    I'd like to have created my sprites in a specific, limited area of the screen after a touch. How can I set limitations whereas sprites can be spawned?

    And on the other hand, how can I setup sprite to dissapear after another one was created?

  • 8 posts