cykninja's Forum Posts

  • [quote:3sgyhgjs]Good job. However I think you cropped the instructions image back too much because the shadow is lost at the bottom of the text. Other than that it looks very nice and very polished! I bet it kicks the arse out of all the projects made in game maker Also love the concept artwork! I'd love to see a game made one day out of only concept art.

    edit: haha I can see from the sprite art in ur first post that theres an image for it jumping! That would be awesome if the demons leaped at you.

    Thanks. Yeah in the mad rush to get it done I thought cutting corners would be fine. Haha I should have made a version of Space Cleaner in Construct with all the bells and whistles. I'm pretty sure there is a indie game out there made up of concept art quality graphics. I forget what it was.

    I was going to add the jump attack sometime, but couldn't get it working on time. Everything was hastily slapped together and I'm also missing some sprites for the demon.

    One thing I couldn't get going was to change him back from a color after I'd color (overlay?) him. I would have used it for when he was getting hit.

  • Okay finally finished the project. Updates are on the 1st post along with some extra art or you can download the final exe from here:

    http://dl.getdropbox.com/u/1180850/final/Betweenworlds_final.exe

    and the music that goes with it (Jelly by Kyle Gabler for the World of Goo soundtrack)

    http://dl.getdropbox.com/u/1180850/final/Jelly.mp3

    I got it from Kyle Gablers website here:

    http://kylegabler.com/WorldOfGooSoundtrack/

    And lastly some concept art

    <img src="http://dl.getdropbox.com/u/1180850/final/concept_demon.png">

    *thanks for the edits deadeye*

  • This looks great! animation looks smooth and I can envision it being like a Metal Slug style game.

  • Thanks dude, there will be one more update but after that I'll be moving onto bigger and better things

  • It definitely looks better without motion blur. It runs at a decent speed on my computer with blur on but the effect is extremely overdone. Plus, you can barely see the particles in the background when you're standing still. As soon as you begin to move they disappear completely, and you also miss a lot of the nice detail in your background.

    There's no need for any game to have motion blur turned on all the time, I don't think. People overuse it way to much. Use it sparingly, for warp-speed effects or when your character gets hurt or something.

    Yeah, not sure why some people see so much motion blur and some don't. On my setup it runs just fine and the blurring seems very subtle. It must be dependent on drivers or something. I have an Gigabyte Ati HD4850 with the latest Catalyst drivers and the latest Direct X if that info helps.

    The background is really nice. Hitting that stump is also pretty fun.

    Thanks, I got a lot of inspiration from Muramasa Demon Blade for the Wii. Vanillaware does the best 2D these days check it out: http://www.kotaku.com.au/2009/04/feast-your-eyes-on-muramasa-the-demon-blade/ Finished the first boss (with the kunoichi) but haven't had any time to play since school got heavy.

    Excellent start! The artwork is awesome, at first I thought it was done with the bone movement...btw what program did you use to do the animations of the character?

    Thanks David, I started out doing a character concept piece (as seen http://www.scirra.com/phpBB3/viewtopic.php?t=3222 in Photoshop. I realised I could use that as the beginning of a sprite so I cleaned him up a bit and chopped up his limbs. I went through a few animation trials and decided on importing the PSD layers into After Effects to animate the character manually. So all I needed to do is export the frames and PNG's

    The skull is a random thing and I realise that it does stand out a bit. Sorry, I took down the survey because I plan on making more changes before putting the survey back out there.

    Overall I'm still unhappy with the combat mechanics so that's what I'll be working on as well as adding a HUD and letting you guys actually kill the treant. Oh btw the treant was really a fill in character. I originally wanted to add demons (angels vs demons :p) but I obviously ran out of time.

    Thanks for all the feedback guys

    P.S. Why can't I edit my first post a second time? Is there a limit on edits? (I want to take out the survey link and deadeyes exe)

  • Thanks guys yeah obviously everything is a little rough at the moment and the animations aren't fully fleshed out but you get the idea. I've still got about 2 weeks of work left to go so I'll try n put something decent together.

    Attack is C: it's all in the readme

  • No probs, I've uploaded an no blur version, link is here and in the original post

    http://dl.getdropbox.com/u/1180850/fina ... 20blur.exe

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  • Okay,

    Firstly my apologies deadeye for not letting you know, if you'd like me to take it down I will. Just let me know. But let me explain the purpose of my project. I was tasked to create a mod of a game, ie. edit some aspect of the original design. I chose your platforming school because after a lot of searching it was actually the simplest cap I could get my hands on and the most complete.

    So in no way was I trying to belittle platforming school, I just need something to mod and it felt the best at the time.

    Sorry about the motion blur, seems to run fine on my comp, the lab comps and the work computers.

    P.S.

    "Imitation is the sincerest form of flattery"

  • I was tasked to do a mod of a game for a final Uni assignment so I decided to mod one

    of the more well known games here on the Scirra forums.

    I've finally finished this project and handed it in.

    Here's what it looks like:

    <img src="http://dl.getdropbox.com/u/1180850/final/betweenworlds_screeshot_01.png">

    <img src="http://dl.getdropbox.com/u/1180850/final/betweenworlds_screeshot_02.png">

    Here's the final exe:

    http://dl.getdropbox.com/u/1180850/final/Betweenworlds_final.exe

    And here's the supporting music file (Kyle Gabler's 'Jelly' from the World of Goo soundtrack):

    http://dl.getdropbox.com/u/1180850/final/Jelly.mp3

    What's changed from the first version that I posted here is that I've added and HUD, a

    different enemy character and fixed plenty of code. I'm glad to have finished this and

    looking forward to move onto my own game. Anyway here's some concept art that I did

    for the Between Worlds.

    Enjoy!

    <img src="http://dl.getdropbox.com/u/1180850/final/sprites_demon.png">

    I used Alien Vs. Predator (arcade) sprites as reference in a last rush to finish to project

    <img src="http://dl.getdropbox.com/u/1180850/final/sprites_sword.png">

  • Thanks devs

  • Happy Birthday bro

  • Thanks. Still looking around for a suitable engine. I might have to settle for a platformer engine. Any good caps out there?

  • Thanks! Here he is running accross hot coals.

    Just a rough mockup to see if this will really work. Obviously needs a few more frames but

    you get the idea.

    <img src="http://image.wetpaint.com/image/2/2yL1mSx83ueEg2mURsni3A140933">

    Still looking for an engine so if anyone had any half completed cap's anything help would be appreciated.

  • sent you a pm

  • Hey thanks guys, thanks a lot. I'm gonna go through platforming school when I get the chance and also look at that. Thanks Izot, that seems to be a good start.