Cunnah's Forum Posts

  • 13 posts
  • Just an update I have decided to switch engines nothing against construct 2 (which is awsome btw) but it doesn't cover my needs for my design. If a mod would like to lock or delete this thread I can understand that.

    Thanks, Matt.

  • Hello!

    I have began working on a new project called endless void using construct 2. Basically it will be a squad based tactical roguelike Sci-Fi RPG. I have setup a weekly blog on my progress for anyone to follow and hopefully be useful to other developers.

    Blog

    If you have any comments or suggestions please post it in this thread as I will read this more often than the comments on my blog (I'm just here more often).

    Thanks Matt.

  • ahh, no worries now figured out the problem I had a missing file in my plugins directory, re-downloaded and it works now. Thanks for the offer of help though.

  • Hello, I'm not sure what I am doing wrong when ever I insert a canvas object into my project it fails to load anything into the browser. However using the example off the plugin section of the forum it seems to work fine!

    Anyone know what I am doing wrong?

  • thanks I will look into it. In the long run it might be better to fudge the values anyhow from a practical point of view. In game this it is fairly unimportant. It would be nice to include it as a feature but I am already having to streamline calculations to decrease loading times.

  • I thought it did, perhaps I need to set the numbers using the float(x) expression as they just seem to hitting 0 currently. which is awesome when my program tries to divide by it.

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  • Hello!

    I'm trying to calculate orbital periods for planets, and so far I have two options.

    1) fudge it! using orbital periods for a sun size star.

    2) calculate it.

    the problem with option 2 is just the huge numbers involved. Is there a way in construct to store excessively large or small numbers.

  • Can I just say thank you and curse you at the same time. I was developing a system that distorted sprites in order to make a pseudo 3d effect.... and now you just go ahead and make something far slicker and EASIER TO DO!

    cheers btw

  • Hi I am also interested in this effect, however the cap fails to load. What version of construct is this

  • Thanks for the quick response, but first I think Kastas you forgot the actual object files. But what I wanted to do is alter colour information on a pixel by pixel basis. I can do this for sprites by using the Image manipulator. The two Things I want to be able to do is map a procedurally generated world to a sphere. and possibly alter colours on ship models to a specified colour by the player. The latter is not as important as 2D sprites actually look pretty good, I would just like the option for testing.

  • Hello!

    Secong post. I was curious if there was a way to alter textures on 3D models, I know there is limited support on construct but I was hoping to be able to alter the actual texture using constructs functions.

  • Thanks for the help!

  • Hello!

    First post. I'm busy writing my own A* Pathfinding routine as the RTS one doesn't suit my needs. My problem is that I can't seem to get values to be entered into an array properly. Effectively I am trying to setup a 2 dimensional array and it won't write information to the Y co-ordinate. Nor will it seems add to the Y size either. Is this a known problem? I searched but couldn't find anything about it.

  • 13 posts