Cstix's Forum Posts

  • 15 posts
  • wow. thats so simple I can't believe that stumped me. Looking at a problem to long leaves you blind i guess =)

  • I've been having an issue coming up with a good method to implement random item drops when monsters are destroyed in an RPG i'm working on. I need to come up with a way to do the following.

    1. set the odds that an item will drop (10% chance each time)

    2. Some items I want to drop and then never be able to drop again

    3. some items have increasing/decreasing odds of dropping.

    Any suggestions on good ways to implement this?

  • Just write 2 separate events

    System var1=0 -> DO

    System var1=10 -> DO

  • Is there an easy way to do this so when i display a numeric variable such as 10000 it will show up in text as 10,000.

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  • If you just use the set invisible on an entire layer, you can add stuff to that layer without having to put in anymore "custom" stuff to it.

  • Also, It might be helpful to add an "Arcade" section to the "How do I" thread and add the link above and call it "Updating games in the Arcade"?

  • I'm new to this, and not 100% sure I'm tracking your issue. Shouldn't your final line be Text -> set text to Valor

    Your current code looks like it's setting it to the Respuesta.valor (which is your textbox.Var).

  • Thank you much. Weird that this did not show up when I searched the forum. Thanks again!

  • Quick question.

    I had read a post stating that you could not update games in the arcade. However I also so that the forum post was about a month and a half old, and Tom had stated that it would be supported soon. Has this ability been added yet? I would like to upload an incomplete game for some feedback and advice, but not going to do so unless it can be updated.

    I looked around the forum and did a search but could find no follow up stating that it was supported yet.

  • That is great Kyatric!!!!!! 5 minutes look at this CapX has accomplished more than all I read in the Ho can I section or the manual section. I guess I learn best seeing it in action. I think i can better understand the manual now though. Thanks a ton!

  • I'll take another look around there Kyatric. I'll figure this out yet <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Anybody willing to show a quick example of organizing buttons using an array? I've been messing with arrays for many hours and with my limited knowledge I just can't figure out how they work. A CapX would be very nice.

  • Hey guys,

    Just wanted to introduce myself a bit and say hello to the community. I would not consider myself a major gamer (i have very specific tastes and tend to enjoy what others don't ). I am a very uninformed and very NEW game maker. I've played around with other platforms but usually found them limiting or, even more often, found the community to be a bit snub nosed and unhelpful. I'm an ex military family man with a wonderful daughter.

    I played around with the Construct 2 systems (free version) for about 3 days, and yesterday decided that this is the platform I've been waiting for, and purchased the standard edition. I'm a far more experienced writer then programer, and have 0 experience in graphic design or using Photoshop or any other such program.

    Currently I'm working on my first project that is more of a way for me to learn the system then to produce something good (got to start somewhere right?). I apologize ahead of time for asking to many questions, but I do enjoy questions (don't worry, I do my best to search forums, manuals, and tutorials before asking)

    Cstix out

  • Thanks Yann,

    This is all pretty new to me, I think I'll dive into an Array. The game I'm designing is going to have hundreds of buttons.

  • Hey everybody,

    First time posting, I've looked for several hours on the forums and manuals for my answer and I apologize if I've missed it somewhere. I'll try to explain the best I can what I am trying to accomplish.

    I have created an upgrade shop in my game (layout). In this layout i have added buttons that upgrade stats and such. I am trying to make those buttons disappear after they have been clicked and the upgrade obtained. Currently every time i switch back to my main(layout), and then back to the upgrade shop, the buttons are still there. Any help would be greatly appreciated.

    Update:

    Ok i got it working by setting a variable change when the button is clicked. If value = 0 the button is visible if value = 1 the button is invisible (pretty much a true false). Is this the best way to do this if I plan on needed a lot of these buttons to work?

  • 15 posts