crynof's Forum Posts

  • Exactly asmodean, i see that!, the function "pick all" convert all boxes in the layout into possible questions, but as always exist only 5, convert the last boxes in questions, but if i change this condition, and i put more boxes through the map, with this function, all boxes will to convert in questions, and i dont know how to asign to question at only last 2 boxes in the operation, without pick all boxes.

    In the code i cant find the exact line xD.

    Maybe is a little problem, but i cannot see that

  • Hi!

    I have a game thar work with boxes. Each 5 boxes are generated other 5 boxes more etc.

    This boxes contains numbers ands operators to solve a mathematical operation.

    The first box have a number

    The second box have a operator (+,-,*./)

    The third box have a number

    The fourth and fifth boxes contains a possible solution numbers for the equation.

    This boxes pertain a world with obstacles, but as are generated by command (create object), i dont know the specific position where will be created in layout, for that reason, when i put obstacles (sprites) on layout i should to run the game to see if the box was generated in the correct position.

    actual layout with boxes ( i dont know the boxes position)

    Then i want a way to put this boxes in layout (no auto generated), but this boxes have the same behavior, in other words, first 3 boxes to operation, next 2 boxes for solutions.

    When i try to put boxes of this way,

    Something like that

    But in the moment to question the correct answer, all boxes in the layout are converted in possible solutions, and i need only 2 next boxes, and after to pick the correct box, destroy the used boxes and continue with the next 5 boxes in the map.

    i hope you can help me

    here the cap

    dropbox.com/s/axa8zfclv4vgf4f/Game.capx?dl=0

    Thanks you

  • Hi

    I have a game, this game should be have a music while the player is in movement, the problem is that the player should be response to rythm of music, for example:

    When the music sound a beat or note, the player should a jump like in Geometry Dash Game (please watch in youtube).

    My problem is that i dont know when the music will to sound a specific tone, and i need to ear the music while i edit the game, in other words, i need to know in the game timeline where y should to put a obstacle for specific rythm, because i cannot to calculate the second of music in the layout .

    How can i edit the layout and know what part of music correspond in specific place??

    Thanks

  • ******EDIT**** i found the error, its a problem from server (inestability)

    Hi!

    I create a game. Tis game use php and ajax to give parameters to php script and to make querys in the sql database.

    Then i export the game to windows platform with NW.js option.

    In the game i show the scores, have login, etc, but when i want to see the scores, appears that.

    but when is runned in construct 2, i can see that fine

    Whats happens

    Thanks!

  • Hi!

    I need to create a register for a game, where the register have a user verification ( if already exists), and same password verification (writed in textbox).

    The db table is users with columns id, name. email, password, group.

    How can i to insert a new user with that verifications??

    Thanks!

  • Hi!

    I worked in the last time with ajax. Now turn on my computer, open construct 2 and when i want to create an ajax object, not appears on the list, but the projects with ajax implemented works fine.

    Whats happened?, Why construct 2 not show ajax??

    Thanks!!

  • Hi!

    Anyone knows how to copy a layout and event sheet of one project to other project?.

    Thanks!!

  • Sorry for my English,

    The question are after x seconds the player does not collide with a box, is destroyed.

    I tried with system condition "every seconds", but i have a problem with the sentence "when a player on collision with a object", because this is only primary event and not a subevent, and i need to put like subevent to after invert . This way when the player after x second does not collide, is destroyed.

    Exist other way??

    Thanks

  • Hi, i need the following feature.

    I have a game that works with scores, each score should be to a player. This player pertain an a group that have a global score result of sum of all players.

    The idea is confront some groups to fight for the maximum score (like alliance). Each alliance have X player that to get your score tha collaborate to alliance.

    This feature should be make to save the scores online not local.

    Its similar to google play, where each player put her name and begin to play.

    How can i do that?

    Thanks you!

  • Yes, the same parameters, u put a box, and then copy and copy ...

  • i reset the variables and now works.

    Other question.

    How can i do to after x second where the player not collision a object, is to be destroyed?

    Thanks!

  • How to do that?, i have a random generator of boxes, this boxes are generated in random x y positions, also i have obstacles in specific positions, but the boxes when are generated, overlapping the obstacles:

    The idea is to move the box generation some pixels far of obstacle, depending of your position.

    *******EDIT*****

    I found the option, in the object functions appears is overlapping to object. If i click this option and after set the new positions the problem is solved.

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  • Is a good idea, but the problem is that i have many boxes, but that boxes have the same properties.

  • Hi, i have a box like obstacle in my game, but i want that the player collision with the left side of box lose, but if collision on top or any side, the game continues.

    How can i do that??

    Thanks

  • How can i to reset the game when the player lose?.

    I tried the sentence restart layout, and start again, but not from beginning, and i need that the game is restart tottally

    How can i do that?

    Thanks