Thanks Colludium spongehammer
In the game, which is zero g - I have two ships the player can control, they can both latch onto moving asteroids and use thrust to slow / speed up rotation or move them through space. This is an aspect I want to maintain
I know it's a big ask, but without loosing this functionality, I also want the rocks to be made up of smaller elements, so players can break specific sections off and even tunnel in to / precisely split larger asteroids in half, while the asteroids are free to rotate, move and collide with each other.
Again, I know it's asking a lot and it might require a different tech, like voxels perhaps which I can't do in C2.