Suggesting an update to the Bluetooth feature for IOS and Android to enhance multiplayer experiences, expand gameplay possibilities, increase accessibility and ensure compatibility across different devices and platforms.
Construct made a great tutorial on how to use the Bluetooth function. However, I found out it doesn't work once the project is exported.
construct.net/en/make-games/manuals/construct-3/plugin-reference/bluetooth
I'm trying to find a bluetooth add on that works when exported as an IOS app. Anyone know where to get it?
Does anyone know how to make "list box" to work on iphone such that it shows multiple items at once rather than like a dropdown list? It works while on computer preview project but somehow not on iphone.
Does anyone know how to take a snapshot of canvas on app running on iPad? I read somewhere to use the browser function. It works when the app is running on desktop or browser, but when on iPad it makes the app freezes. I also tried the sharing function but it doesn't download the screenshot. Please help!!
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To export my game on IOS, the project needs to set to run fullscreen (Full screen mode in project properties), however, as I want some items in my game to have set dimensions to play on iPad, I do not want them to change the game layout size. What can I do?
How do I set a condition of "when a global variable changes its value"? can also be "when text changes its value"
Please help!
It works! Thanks so much!
Currently I'm using the following action to sum up one column of an array:
Array_Levels.At(1,1)+Array_Levels.At(2,1)+Array_Levels.At(3,1).....
Does anyone know a more intelligent way of doing it since I've 100 levels to attend...
Thanks~
Thank for the tutorial! The reason why I want to have the spirit the same size is because I'm making a maze drawing game in which I want to keep the width of the spirit/path the same for all tablet devices. Is there a way to do that?
I am not sure if this is a simple question, or a complicated question... but is it possible to prevent my sprites from scaling up (for bigger resolutions) or scaling down (smaller resolutions).
My issue is my app on my phone the sprites are a good ratio where the sprites are not blown up too much. However when I view them on a tablet with a 8.4 inch screen, the sprites are scaled to the size of the screen. I want my sprites to retain their ratio regardless of the screen size. How would I go about doing this?
Thank you!