Creperum01's Forum Posts

  • 2 posts
  • i think you should use the RST behavior instead of the bullet one and for the chance code you can use the random command and you should also create function witch is going to tell the behavior of your A.I. and use random time interval to make them do something

    like;

    pick a random "creature"

    if not "sleeping"

    if not "eating"

    every random(10000)+5000 set the private variable of it to random(3)

    then

    if 0 then call function "sleep"

    if 1 then call function "go"

    if 2 then call function "eat"

    and create your function like

    sleep;

    wait 20 000 ms

    then call the function "go"

    eat;

    move toward food.x.y

    wait 5000 ms

    than call "go"

    go;

    move toward random(640) random(480) "if your layer is 640,480)

    something along those line ...

    Thanks that worked fine, took awhile to adapt to my existing LoS detection and hunger variable but its worked out just fine,

    Thanks a lot.

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  • Hey, im making a kind of 'wildlife' game thats topdown and u watch the creatures do there thing. Im currently have them set to a bullet behaviour like in the ghost shooter tutorial. I wont them to have a kind of 'chance' code were they might keep going or they might decide to stop and sleep, so far ive got a eat thing going on with the Line of Sight behaviour but thats about as real as they get.

    Any suggestions, thanks.

  • 2 posts