CreativeMind's Forum Posts

  • Thanks for the advice! I'll do some tests and let you know whether it worked.

  • Hello everyone,

    I've been trying to run my C2 game on a smartphone and everything works great, except for one thing: The drag and drop sprites are too small for my big-ass thumb to drag them around.

    Now I'm trying to find a way to make the drag possible though without adjusting the size of the collision polygon, because that would compromise the whole project. I've tried the following thing:

    • I've created an invisible sprite, made it bigger than the drag and drop object and then pinned it to it, but this leads to a whole bunch to other problems. When a drag starts for the invisible sprite, I first have to pick the corresponding opaque sprite bellow it by comparing an instance variable that I have set to both sprites, then I have to unpin it from the original opaque sprite, then pin the opaque sprite below to it, and reverse all those actions when the invisble sprite is dropped. The major problem is that picking does not seem to work the way it should, I've experienced a lot of troubles with the picking action so far. Adding to that, setting up an invisbile sprite would double the amount of sprites and make the FPS drop significantly.
    • Is there any way to set up the drag and drop behaviour so that a drag is being initiated when the touch (or click) does not happen in the collision polygon only, but in the collision polygon resized by some factor? Maybe there is a plugin? That would solve it all.
    • If you have any other ideas, please tell me.
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  • more stuff

    TELLES0808 Thanks!

    Looks really great!

    I wonder how you shaped the rocks and the sand? Those aren't all individual sprites, are they? And how did you give the rocks texture?

  • Works. Thanks!

  • Yes, but if the string in the array is 'I have a sword', I won't find it by checking every element for the string 'sword', as it has to be a perfect match.

    I guess the expression 'regex' is exactly what I need. I'll try it out.

  • Hello everyone, simple question:

    I have a string variable, let's call it "My name is Peter". I am going to store this variable in an array at some random XYZ place.

    Now I want to check whether the whole array contains the string "Peter". I haven't found any solution to this.

    Any ideas? maybe I need a plugin?

  • Thanks for the answers. I'll try out Amazon, I guess other app stores besides Google Play are redundant.

  • Hello,

    I wonder if anyone has used third party app stores for Android apps yet and could share his experience.

    Are there any trustworthy sites?

    How many downloads can one generate?

    Is there anything one has to care about?

    I got on e-mail from one guy from http://www.apkfiles.com and he asked me if I could submit my apps there. Sounds legit, but need some feedback first.

  • I love the monster design, very creepy!

    Where did you get your inspiration from? Which program did you use for animation?

  • I have tried Chipmunk Physics and sadly it is not suitable for my project.

    All I really need is being able to make collision groups, nothing more than that.

    Anyone knows helpful plugins besides Chipmunk Physics? Or any other solution?

  • No ads on Amazon? So the only monetization option would be putting a price on one's apps. Not good for me.

    Has anyone experience with other app stores?

  • Hello cranberrygame ,

    I bought your Cordova Plugin Package a couple of weeks ago and I have published an app using Cordova vibration (cordova-plugin-vibration). Now I get feedback from users that vibration does not work on their devices.

    The devices are:

    • Galaxy S7 Edge, Android 6.0
    • Zenfone 2, Android 5.0

    However, on my Galaxy S5 with Android 5.1.1 it works fine.

    Is there any possibility for you to fix this bug? You might understand that user's satisfaction is very important for our development team and for your's too, I guess.

  • Hello,

    I plan to publish my apps not only on Google Play, but also on alternative app stores such as Amazon app store, Slideme and Samsung app store.

    A few questions:

    Has anyone experience with these app stores?

    Do you know other ones?

    Are there any known issues?

    How is the traffic?

    Important:

    Is it possible to publish android builds (compiled via Intel XDK or Cocoon IO) on these app stores or is there any special procedure?

    Does Google Play Game Service still work on these app stores, if the same app is published on Google Play, too?

  • zatyka :

    Great! Now it works!

    I did not know about the way C2 handles negative speeds. How could anyone know? Is this covered by any documentation? If not, one should definetely add this hint somewhere.

  • That's strange, I can access the file without any problems. Maybe it's a country-based restriction or something.

    Anyway, here is the dropbox link: https://www.dropbox.com/s/ja4tto1xfpu34 ... .capx?dl=0

    In C2, I used 'Save as single file', I hope that works.