CreativeMind's Forum Posts

  • This is a 2 player game I recently created with Cocoon IO.

    Name: Respond!

    Google Play: https://play.google.com/store/apps/deta ... eativemind

  • Hello everyone!

    I just published my third app on Google Play. It’s called ‚Respond!‘ and it is a competitive 2 player game!

    If you like my game and could give me a positive rating, that’d be great! Many thanks in advance!

    Free download from Google Play:

    https://play.google.com/store/apps/details?id=com.respond.creativemind

    Here is the full description:

    'Respond!' is a fast-paced, action-packed 2 player game! Two players can play at one device!

    Touch the buttons to shoot arrows at your opponent, who then will have to defend himself by casting shields through touching the same buttons. Sounds easy? It isn't!!! Try to overrun your opponent as the pace of the game is getting faster and faster!

    Featuring:

    • 2 player mode (Normal Mode and Crazy Mode), local on one device
    • 1 player mode (Normal Mode and Crazy Mode)
    • Highly addictive gameplay
    • Trains reaction time and coordination skills

    Screenshots:

    How to play:

    Main goal:

    Touch the buttons to shoot arrows at your opponent. Hit your opponent's base 3 times to win.

    Normal Mode:

    You and your opponent attack each other alternately. You can block arrows by casting shields, which spawn at the white dots in front of your base. Timing is crucial.

    Crazy Mode:

    Both players attack at the same time. You can't cast shields, but colliding arrows will destroy each other.

    Have fun playing!

  • Has anyone tried this? Which file format would be prefered? And which program would be useful for compression?

  • Thanks for your answer.

    The thing is that the compression into .m4a is not good enough. So I wonder if there is a way to compress the files even further.

    In one layout, I play a .m4a background music file, which is about 3.8MB large. Sadly, it makes the app lag.

  • Hello everyone,

    in my project, I'm using 16bit WAV files. This is recommended by C2.

    Is there a possibility to compress those audio files even further while not facing any issues when exporting to android via cordova?

    The problem is that the audio files cause the performance to drop. I use Cocoon IO for compilation.

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  • I'm interested in how to use cranberry's plugins, too. Hope they request fewer permissions.

    Has anyone encountered problems when showing ads via the build-in C2 object and then compiling with Cocoon IO?

  • Hello everyone,

    I've been switching from Intel XDK to Cocoon IO and I must say that it's pretty awesome. However, there is just one big flaw:

    Projects that were created wih Cocoon IO request alot of unnessecary permissions, which make the app seem suspicious to the users.

    If you are using Cocoon IO and want this to be changed, please support us and comment in the Cocoon IO forums: https://forums.cocoon.io/t/remove-unnecessary-install-permissions-android/876/8

    If we nudge the developers enough, they might speed up their development process and change this quickly.

    In case you know how to change the permissions manually somehow, please comment here!

  • Switch to new Cocoon. Problem solved.

  • [quote:33i2l3uu]The Chromium team did not rev the Open SSL version, causing Crosswalk to report 1.0.1e. This will cause a false positive in Google's scanner and a warning to upgrade the version of Open SSL in your application. Google does allow you to petition the findings, which we recommend doing. Below is sample text you can use.

    This application uses the Crosswalk 7 WebView which is based off of Chromium 36.0.1985.144. This version of Chromium includes the Open SSL fixes found at https://chromium.googlesource.com/chrom ... 25d0b079c3

    c5547f07948684f80c4e9c3584

    The Chromium team did not rev the Open SSL identifier, so it still reports 1.0.1e as the Open SSL version. You can verify this in the commit log at https://chromium.googlesource.com/chrom ... sl.version

    You can find the Crosswalk commit that updates to Chromium 36.0.1985.144 at https://github.com/crosswalk-project/cr ... a3d9e68e05

    Thank you

    So if we respond to the google play warning email with the quoted text above we should be fine?

    No. I responded with the same text, still received the 60 day removal warning, followed by the mail to ignore the mail before. My app keeps being flagged after all. Solution: Wait for the new CocoonJS which is compatible with Cordova export, then rebuild everything.

  • Sounds great. Waiting for next week!

  • ludei

    Man, I got really excited reading your e-mail about Cocoon based on Cordova and Atomic Plugins!

    C2 users are currently in a bit of trouble: Most of us didn't use the old Cocoon version because there was only MoPub supported, and now we can't use IntelXDK either because of bad performance and security issues. I've read that Atomic Plugins will support AdMob, which is awesome! So here's the question:

    Will there be a way to build C2 games via the new Cocoon? As Cocoon support has been deprecated (sadly), how will it work? Will we have to export to Cordova, then compile with Cocoon, or might there even be a Cocoon plugin for C2? If there were a way for C2 developers to make easy use of Cocoon, I guess the majority of users might migrate from IntelXDK/Phonegap to your services.

    Keep up the good work!

  • DatapawWolf

    Really like your engine! Don't get me wrong, I'm not trying to copy your game, but this "behaviour" would be something other C2 game designers might be interested in. Maybe you could make a plugin out of it, if you have the time? I'd enjoy it!

    tunepunk

    Just a little critique on the sketch of your archer: He seems to be right-handed, so his quiver should be worn over his right shoulder, too Otherwise he wouldn't be able to pull his arrows out of it. These are little things one has to think about.

  • I'd recommend rebuilding your app with the latest Crosswalk version (CW12?), although it has bad performance, and re-upload it to Google Play. I know that the performance sucks (thats's what my games will be suffering from, too), but your app being kicked from the Google Play Store is way worse. If Crosswalk improves in future versions, then you'll still have the possibility to re-upload your app with great performance. Just my thoughts.

    For my next project, I'll try exporting via PhoneGap build and will let you guys know how it worked out for me. Has anyone experiences with PhoneGap already? Also, is there a way to get to know the sign-code of apps which have been signed automatically via IntelXDK?

  • Summary of Chromium Team's response: They can't do anything about it as they don't support old versions. According to Chromium Team, it's up to the Crosswalk developers to fix their code, which I can understand.

    Crosswalk has been developed by Intel, so I wonder whose field of activity this is.

    Could you tell us who is responsible for Crosswalk itself? If I got this right, you are responsible for Intel XDK, which is independent from Crosswalk software, right?

  • EVERYONE suffering from the CW7 Open SSL issue, please take a look at this thread:

    https://www.scirra.com/forum/viewtopic.php?f=146&t=129979&p=913637#p913637