Right now I have some objects that bounce off each other, but I want the player object to have no collision. How would I do this?
Also, how do I make a bullet move in a random direction when it spawns?
I have two music files for my game, one for the level and the other for a boss. How do I make it so when the game starts the level music plays, but when the boss appears it changes to the boss music?
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Perfect! That fixed it. Thanks!
I've included music into my game as a .ogg format, and I have it so whenever a boss is visible, it stops the current music and plays that one. However, for both songs, they play basically every tick even though I didn't use that option.
Awesome, I'm down.
tonycrew: So is it just a way of making things more organized? Because one could just use separate variables, right? Or is it like they display graphics as well. I think I heard something about using arrays to create levels, but that's in XNA for C# so I'm not sure if that's applicable here.
I've never used arrays myself, and I just looked through the tutorial for it. How exactly would one use them in an RPG? What are they useful for?
Sorry for the newbie-ish question.
I too, am interested in this.
Hey everyone, I'm here to switch from Game Maker to Construct 2!
I founded Loud Bear Games and I am looking forward to buying a license!