Right now I have some objects that bounce off each other, but I want the player object to have no collision. How would I do this?
Also, how do I make a bullet move in a random direction when it spawns?
I have two music files for my game, one for the level and the other for a boss. How do I make it so when the game starts the level music plays, but when the boss appears it changes to the boss music?
Perfect! That fixed it. Thanks!
I've included music into my game as a .ogg format, and I have it so whenever a boss is visible, it stops the current music and plays that one. However, for both songs, they play basically every tick even though I didn't use that option.
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Awesome, I'm down.
tonycrew: So is it just a way of making things more organized? Because one could just use separate variables, right? Or is it like they display graphics as well. I think I heard something about using arrays to create levels, but that's in XNA for C# so I'm not sure if that's applicable here.
I've never used arrays myself, and I just looked through the tutorial for it. How exactly would one use them in an RPG? What are they useful for?
Sorry for the newbie-ish question.
I too, am interested in this.
Hey everyone, I'm here to switch from Game Maker to Construct 2!
I founded Loud Bear Games and I am looking forward to buying a license!