crazyjack's Forum Posts

  • 12 posts
  • russpuppy i am interested in all of your templates. P.M me the price you would like to sell.

  • Hi,

    You can sell it on "codecanyon.net" and make money.

    There are other C2 publisher as well.

    Type Construct 2 in search field.

  • almostnot for doublejump you can also use the Behavior: Platform +.

    Link: scirra.com/forum/topic65488.html

  • nice - awesome.

    I will try it out once I get back to crib.

    Please deliver something for ios.

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  • Ashley sorry maybe i really missed it. I am reading again and will try out the ratios as explained. I was confused because i tried alot of resulotions and exported it to intel xdk new back and forth.

    I read in another tutorial "How to export to the Intel XDK" that "The letterbox fullscreen modes are not supported. If they are selected, it will fall back to simple Scale mode instead."

    Again thanks for the reply.

  • Hello C2 community,

    I read the tutorial about ?Supporting multiple screen sizes?. To be honest I understood many things but also couple of things were unclear.

    From my understanding I think it is not possible to create one project for multiple mobile operating systems.

    I would like to know if you are developing a game for Android, IOS, Tizen and Windows phone how would you setup the project window size and Layout size?

    To the PRO?s I mean people who are experts in C2, would it be not better to create a template for each operating system and submit to the community.

  • Regarding your second question. You can upload your icon and splashscreen once you push your project in cloud for build under the tab "Assets".

  • blackhornet you are genius. Thank you very much for the quick help.

    <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • jayderyu thanks for the quick response but if i were that good i would have not posted it in forum. I have created groups to check in debug profiler and the problem is where sprites are generated "Create Blocks" on runtime.

    As a learner i don't know how to fix this. Amazing part is that there are not many sprits generated. I made a test where i created more then 2000 sprits on canvas at runtime with animations etc. and the framrate was 40 to 50.

  • Hi guys.. I need help as i am new to Construct 2. I downloaded the Match-3 game tutorial from:

    gamedevelopment.tutsplus.com/series/make-a-match-3-game-in-construct-2--gamedev-12721

    I opened the project in Construct 2 r155 and started it with chrome in debug mode and I found out that the tutorial is very well explaind but the framerate is falling badly as the Blocks are created on canvas.

    I would be good to know whats going wrong and how to fix this.

    While i am not using dropbox and either don't know how to upload here is the link to the capx direct.

    gamedevelopment.tutsplus.com/tutorials/make-a-match-3-game-in-construct-2-chaining-and-game-overs--gamedev-9571

  • Hi all,

    I am new to construct 2. Recently bought Construct 2 personel Lic to export to Intel XDK.

    I am using the latest stable version r152.

    I took a physics puzzle template and exported it to Intel XDK New.

    Everthing runs very smooth until when i export into Intel XDK.

    I recieve a following message:

    The appmobi.js and appmobi_locale_bootstrap.js have been deprecated and also refrences to localhost:58888 are no longer required. Please replace with intelxdk.js.

    SO i replaced the following code:

         <script src="http://localhost:58888/_appMobi/appmobi.js"></script>

         <script src="http://localhost:58888/_appMobi/xhr.js"></script>

    with

         <script src="intelxdk.js"></script>

    still i don't see my project in the Emulator.

    I Build the project for Android and i see that my game works but the resolution is totaly wrong on Samsung S3.

    Any help in this matter would be very nice. Am i doing something wrong or is it a bug.

    regards.

  • 12 posts