Crafter5892's Forum Posts

  • 12 posts
  • I've been making games but they all feel kinda flat, I've been looking at ways to do three things in construct. Firstly I want to add some camera shake (I use an object the follows the player with a scroll to behavior). Secondly I want to add coyote time, also know as the ability to jump after falling off a edge (this is to compensate for your reaction time). And thirdly a screen ripple effect when a specific enemy or object is destroyed. I know this is all a lot to ask but maximizing game feel is really important so I hope this could help others in the future.

  • I recently exported my game to Scirra Arcade here https://www.scirra.com/arcade/action-games/bounce-25-36135.

    The moment you start moving the frames drop heavily, this never happened to my in the original preview file here:https://drive.google.com/open?id=1f6g7rCu5JxEfMhGH5GUB2r4tVEMVNwpr

  • Hey, I've tried to do what you said but to no avail. Any other suggestions?

  • Yes I meant the PlayerGhost. Maybe, I'll have to check. Thanks for the help

  • Thanks, I have only one more problem my shadow still shows up only in the dark blue color. I can't find where it's being changed back New Link: https://drive.google.com/open?id=1f6g7rCu5JxEfMhGH5GUB2r4tVEMVNwpr

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  • I've been working on a game and trying to add hardmode but It doesn't work, the values and stats are changed but the animation frame which is what I use for changing the colors doesn't work even though the statements that would change the color normally are disabled if hardmode is hard, what is going on here? Downloadhttps://drive.google.com/open?id=1f6g7rCu5JxEfMhGH5GUB2r4tVEMVNwpr

  • Thanks, I´m currently implementing it

  • Thanks, this is what I needed, one question though, what is player.direction and why are you multiplying it by 3 to get the offset? I don´t see any info on (nameofobject).direction. other than that It´s great

  • I don´t understand what you mean, > If i click on one of them, condition for 2nd sprite comes too < what do you mean by the ¨condition¨ you mean when you click on one of them they´re both selected, if so put them on different layers and lock one of them, maybe you could do something else. if not then please send a screenshot

  • I´m trying to make a dash similar to megaman x or hollow knight in Construct 3, I´m pretty new but I´ve run into multiple problems, if I rapidly change the player´s speed and for a time simulate the pressing of the last direction, it works but It does not make the player instantly move which is what I´m trying to do and wouldn´t let me air dash. So after that I tried to make a lerp that teleports the player and that works with air dashing and all but I need something that obeys collision yet meets my criteria, I´m pretty stuck. This airdash example by is very to similar to what I want it just only works in the air and if you add a solid sprite doesn´t obey colission

  • Sorry for not exactly saying exactly what was wrong but essentially the checkerboard pattern looked bully in the preview, the point sampling fixed it. Thanks!

  • I´ve estarted learning construct 3 just recently and I´m experimenting with tilemaps and now that I made some detailed placeholder sprites I realised the pixel art looks horrible, I didn´t notice this until now since I was using solid colors anyways, has anyone seen this issue before/know how to fix it? imgur.com/VkrAB8V here´s a link to a screenshot

  • 12 posts