This is my first post so here it goes..
My idea of simple and easy multiplayer game is sharing a file containing player position:
1�- we share a folder named positions through a lan network or vpn.
2�- we make 2 similar games, player1 and player2. both have player 1 box and player2 box.
3�- both games have 2 editboxes, one to write and one read.
4�- every 1000 milliseconds player1 game writes player1 position to a hashtable using keys posxp1 and posyp1 and then saves a file named p1.lol to a local network address that has been written in the write editbox.
5�- every 1000 milliseconds player2 game writes player2 position to a hashtable using keys posxp2 and posyp2 and then saves a file named p2.lol to a local network address that has been written in the write editbox.
6�- every 1000 milliseconds player1 game reads player2 position file p2.lol from the read editbox address to a hashtable using keys posxp2 and posyp2 from the shared folder.
7�- every 1000 milliseconds player2 game reads player1 position file p1.lol from the read editbox address to a hashtable using keys posxp1 and posyp1 from the shared folder.
8�- every 1000 milliseconds player 1 game sets player2 position x and y to the values of the hashtable p2.lol
9�- every 1000 milliseconds player 2 game sets player1 position x and y to the values of the hashtable p1.lol
10� on the player1 game you only control player1 box.
11� on the player2 game you only control player2 box.
p1.lol = (102 bytes)
p2.lol = (102 bytes)
here is an example video:
http://www.youtube.com/watch?v=jkYo5vKsm5U[/code:24gr0vn7]