coyoots's Forum Posts

  • 3 posts
  • The 8-direction behavior prevents you from overlapping solid objects. Therefore, it will not work directly.

    You can attach an invisible sprite with a sensor that is a few pixels larger than the character, and it will work.

    This worked! Thank you so much.

  • lionz

    I don't have any other events that control opacity. Here's what I have for the collision event.

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  • I want this sprite's opacity to be turned down to 50% if it is touching the border sprite. But it isn't detecting overlap between the two sprites, and the events aren't triggered.

    If I change the event to on collision with object, it does work, but the sprite will not go back to 100% opacity after the collision.

    Both sprites have collisions enabled. Border is a solid object. Player2 has the follow and 8direction behaviors applied to it, because I have it following the player sprite around.

    I am able to get the effect I want if I recreate the same event with a different sprite. So I don't know why it isn't working.

    I'd appreciate any help. Thank you.

  • 3 posts