Hi guys.
I've been trying to put together a metaball effect, which would be handy for fluids, with the new C2 effect system. I've used this as a blueprint - but I'm getting some serious errors when I try and run it:
ssertion failure: Error compiling fragment shader: ERROR: 0:7: '' : No precision specified for (float)
ERROR: 0:7: '' : No precision specified for (float)
Stack trace:
assert2@http://localhost:50001/preview_prelude.js:12
—://localhost:50001/glwrap.js:299
GLWrap_@http://localhost:50001/glwrap.js:213
Runtime@http://localhost:50001/preview.js:227
—://localhost:50001/preview.js:2664
—://localhost:50001/:105
—://localhost:50001/jquery-1.7.1.min.js:2
—://localhost:50001/jquery-1.7.1.min.js:2
—://localhost:50001/jquery-1.7.1.min.js:2
—://localhost:50001/jquery-1.7.1.min.js:2
Anyone know what these are really saying? This is the .fx file. This is the .xml file.