couldawoulda's Forum Posts

  • I have not been able to find the problem and I compiled a short test for desktop PC and the sound is fine. I don't have a clue as to why all of a sudden I have no sound when I test. It has to be something in the browsers not working or blocked. I tried localhost as well as my IP and nothing has helped. Any one have a suggestion as to what might be wrong, the browsers are up to date as well as both my construct 2 and 3. I have the correct sound formats imported , the ogg and the m4a.

    Thanks

  • No specific timing but it will crash eventually and leave me with a busted project that won't restart. I get this error every time, see enclosed image. It says the project is not there, how can it not be there if it crashed and if it is possible what do I open and make a change. The art and sound and all the working files are there. I have been fighting this problem since I moved to 64 bit win 7, not one thing is different as far as hardware, it is the same computer just a different hard drive running win 7 64 bit.

    Thanks

    ibb.co/kTRdgy

  • Does this happen with any project? This could be caused by a mistake in your code or in one of the addons you are using. Just a few days ago I found a bug in a popular Spline plugin by rexrainbow, where it can go into an infinite loop and freeze.

    I have one rex plug the rotate since I have an Osprey and it's easy to get that counter rotation for the two rotors. I will unpin them and give it a shot. However it was also doing this crash before I even placed that object and was only using player and enemy tanks, one each in some case and then as many as four or five but that crash was still happening randomly and even now it is still random, did it once this morning already and I had to reboot the machine. At this point I don't really have a game per se but only trying to get my mechanics and placements for the objects for a first map of a simple little tank game. I believe it is something related to using this win 7 64. It isn't a real high resource computer but a simple Xeon 3Ghz 4 core with 8gigs of Ram. I need to run some simple tutorials from construct and see if it does the same with little or no content.

  • Choose any browser you like but I continue to have crashing issues when previewing. It ruins the project and will not restart saying something to the effect about unpacking the files. It is so prevalent now I am keeping two copies so I can at least go back and salvage something to start with so I don't have to return to an empty project. This is windows 7 64 system and not I do not have this issue on the old machine running a 32 bit system of win 7. Same hardware since it is the same machine just two separate systems. It seems like it takes an extra amount of time to start a preview and stalls on most tries then you have to close it and re select the preview hoping to get it to start. I have changed browsers, turned off anti virus turned off download mangers etc. I even went back to the 259 stable release but it is exactly the same now. I was having sound issues as well but that appears to be working now without any problems I have no idea why since it was happening every time I started a new project. The recovery is just not there. Any help or recommendations would be nice. I don't want to have to go backwards to the 32 system since it was why I upgraded to begin with and have better resources.

    Thanks

  • I moved my project from the 64 bit win 7 to my 32 bit win 7 same computer same hardware > sound is fine on the 32 so I moved it back to the win 7 64 bit system and after the move all the browsers now have sound. I am using R260 both systems, can anyone please explain what is causing this issue with a new project not having sound if built or made on the 64 bit windows system. I moved to a 64 bit sys to have better resources and all I have is problems now. The only difference in hardware is the hard drive itself, both systems are on the same computer and use the same hardware, video sound etc drivers are fine . Something is being added on the save for the 32 bit system that makes it work on the 64 bit, what it is ?

    dropbox.com/s/clxxuameibpx3zj/Sound%20testing.capx

  • Sound is good when using my 32 bit install win 7, what gives this is very annoying. I have been struggling now for two months and can't nail down the problem. It is not my system since I use the same computer for two different operating systems using the boot loader. Same sound card and hardware so rule that out. What have they done to these browsers that killed the sound, there is no issue with any web content not playing sound it is only construct 2.

    Thanks

  • How would you place vehicle tracks following your player vehicle to any point it travels. I tried a few approaches like having the vehicle spawn your track sprite at each vehicle x-y but was unable to get the effect.

    Thanks

  • Chome updated so that audio cannot play without a click or tap first. This broke audio in c2 games as well as html5 games everywhere. About 5 versions ago c2 included a fix, but a tap or click is still needed.

    Maybe Firefox followed suit with chrome. Idk.

    In short you need the latest c2 to for audio to work in the latest chrome. The game still need a tap or click first though.

    Audio will work as before if you use older versions of c2 before the fix with older versions of chrome before the change.

    At least that’s my understanding.

    Yes I read that also, however it don't work tapping a key or even the f5 trick. I tell you what is strange, I installed the latest EDGE browser on win7 64 and the audio ran fine. Now after that I brought back over from my 32 system the very same construct 2 save for what I was working with, this time using that save I get this strange error box that says unless I'm running win 10 I cannot run preview of construct 2 using the EDGE browser, how strange can that be, it works fine on the saves I made on this 64 system but not on that 32 save ... so at this point I'm going to just fold my hands and say to heck with it all. There is something not right in firefox or chrome still, until there is a fix there is nothing I can do but maybe go back to the 32 system and work with that which still works. Scratch that, I almost forgot to mention that after uninstalling EDGE I went back and tried the preview again and I did have sound afterwards. It is really confusing to have so many things taking place without any actual facts, I guess it has to be the chrome and firefox that still remains buggered.

    Thanks

  • I have not found the fix for audio using the latest chrome or firefox browsers in preview, I tried everything I know of and still I get no audio in preview. As I already stated at the beginning of this post I do get audio using my win 7 32 install and construct and said browsers. Today I finally got tired of trying to fix it and installed EDGE "Brave" browser and the audio works. So obviously the answer is a problem in both chrome and firefox. I cannot find any information on the two that would tell why the audio is now broken for construct 2 previewing. Can anyone shed some light on where the problem is with these two browsers that are supposed to work with construct 2 as far as audio playback.

    Thanks

  • OK, I'm beginning to find the answer here, I went to my other system which is the 32 bit install of win7, I just updated my construct 2 there with the 259 and loaded the project and it works fine. This is the same computer just using two separate win 7 installs on two drives one 32 and the other 64. Now all I have to do is figure out why that 64 bit system is not allowing the audio file to play in game or preview. Only difference in my two systems is I have avast anti on the 64 and malwarebytes on this 32 system. I have UAC off on both systems and no other users but myself. I should be able to find the issue

    ;0)

  • What folder did you put the audio files in?

    Audio not playing from the 'Music' folder has been a problem several years ago. Probably still not addressed to this day. I put all my audio files in the 'Sounds' folder now

    I have them in the sound folder not music, this is something new since I have had no trouble now for three years getting sound to work properly. At this point all I have is a tank muzzle firing, just one file. I use audacity to convert and export my sound so I know the formats are right. I looked at debug and it shows the sound file firing as it should but I get nothing from any of my three browsers at all. I have blocked my anti virus from construct 2 and turned off my ad block and even turned off my IDM download manager. Just nothing is working, also I did try to go back to the last version 257 and no love there. I was on construct 3 so I said what to heck tried using that and still no sound. I am using the same sound system and card that I was using the very first time I even tried construct 2 and never had a problem like this. I think I will drop down to the 32 system and use the capx and see if it runs on that system, I am pretty sure I have the latest version installed

    thanks

  • Can someone please tell me where to go back and get an earlier build, I cannot seem to get any audio to play. I tried downloaded content and my own files none will play. I think it would be easier to just step back to an earlier version and go from there. The system is win7/64, I know my files are correct if the downloaded audio from Scirra doesn't play either. All my other little projects were always ran on my 32 bit system and I never had any problems, this 64 bit system is only up now for about a week trying to improve my speed, I have no issues with any sound other than construct 2 not playing.

    Thanks in advance

  • http://speedy.sh/4YYGm/water.capx

    Although several years old this link is a redirect to garbage like java updates and flash crap . The link should be removed or repaired, at any rate just be careful opening it.

  • I haven't been able to get my gun to use only a restricted field of view for targeting. For example there is an enemy behind the vehicle the gun is pinned to and once you pass this enemy the gun still continues to track to the rear which is not what I need. I tried various ways using the turret actions but still have the issue of it remaining pointing in the last position it fired from, I need the gun to return to the forward parked position as it was before it had line of sight to an enemy. A pretty simple setup just a vehicle with a pinned gun that can only traverse about 45 degrees maximum. I would use one both sides a left and right. Does anyone have any recommendation how to accomplish this knowing it can only turn 45 degrees and then back to 0 or forward. Everything works fine except this return to front. I tried the turret and then tried the line of sight actions still it does not return to the front.

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  • Release 241, for some reason I can't seem to get the theme colors to change when selecting one from the default list available. It seems to be stuck in the VS I chose some time ago but now it will not go back to default or any other theme. Anyone else had any problems with changing their theme ?

    Thanx