Cosbydaf's Forum Posts

  • 10 posts
  • http://www.mediafire.com/?zfogcjl7pc60wm4

    I'm trying to program my game so that the UFO enemy only takes damage when the character's chainsaw is touching it. As it is, You can use the chainsaw and the UFO will take damage from touching your back.

  • I can't figure out how to program my game so that an object's private variables remain consistent from one layout to the next.

    For example, the game is a platformer and let's say I'm collecting coins. I collect 10 coins in level 1, and there would be text that shows this number.

    How would I program the game so that when the player reaches the next level/layout, they still have 10 coins?

  • I've discovered the problem is caused by the background layer's vertical scrolling being set to 0. I have no idea why that would affect the shooting, but it seems as though that's the case.

  • Here's the cap without any sounds: http://www.mediafire.com/?g92551elc17iw5x

    It seems as though after I've moved off the top platform, the bullets still appear when I shoot, but they appear a length below the sprite, so I can't see them.

    <img src="http://img819.imageshack.us/img819/7783/minigunerror.png">

    Once I've fallen a good length away from the top platform, they're entirely off screen.

  • "The events that need fixing take place on Layout 3"

    http://www.mediafire.com/?rgn016veeip89im

    What happens is you equip the minigun, activate it by pressing S and then pressing A to shoot.

    This works just fine on the first platform.

    However if you jump off the platform, shooting no longer works. What I want is for the character to be able to fire while in midair and on the ground, but I can't figure out how to make that happen

  • I'm designing a platformer, and I'm attempting to use the "include event sheet" option to save some time and make the file size smaller.

    But for some reason, when I get to my second layout, one event sheet (the one that controls character animation) doesn't work.

    The event sheets of both layouts only contain "Include event sheet: Animation" and "Include event sheet: Level Basics", so I don't get why this is happening. Can someone help me figure out where I went wrong?

    http://www.mediafire.com/?xcebsg2550544e4

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  • dl.dropbox.com/u/1487524/Scirra/Scrolling.cap

    This works for me, does it work for you?

    Yes, it does. Actually, it even helped me realize what was causing my problem;

    It seems the issue was that I hadn't increased my Layout Width, so without Unbounded Scrolling, the program wouldn't scroll to follow the object.

    Rather confusing, but I suppose it makes sense. Thanks to everyone who replied. I'm glad I figured this out now before it caused any real problems with my game development.

  • Tried a new .Cap, same problem.

    And when I close the program, I get the "This program has encountered a problem and needs to close" message. But it only happens after I already exited out of Construct.

  • Reinstalled the program. Tried "Center view on me" - still nothing.

  • I'm not sure quite what happened, but I was working on a project about an hour ago, and now for some reason no scrolling of any kind works unless I select "Unbounded scrolling".

    My previous projects scroll okay, but any new games won't scroll at all. I'm baffled.

  • 10 posts