Corpseprince's Forum Posts

  • 9 posts
  • Could you upload the project so we can have a look at that?

    Also, to see if something works or not, you can use the Debug launcher instead of the regular one while testing your layouts.

  • Hello,

    I'd like to receive help on making the playable character in my game (warrior) correctly do melee attacks. As of now, he spawns an instance of the object slash1 at an image point which, on collision with the wolf, damages the wolf and sends it flying a slight bit backwards.

    However, for some reason when the warrior is mirrored, the slash1 instances he spawns are (visually, not in the code) flipped. Hence, I've made the slash1 flipped (in the code) as long as the warrior is mirrored. But then, when the slash1 collides with the wolf, the wolf is visually flipped.

    This made me realize my melee attacks might not be the most efficient. Could I receive any advice on this?

    Note: most of the imagery and all of the music is not owned by me, I'm building this project purely for self-education.

    Note 2: Couldn't upload the project as it's too big (I guess) nor send a URL to Google Drive as I can't post URL's yet.

  • Sure man, just send me a personal message with how you'd like to communicate or simply enough details for me to try and make something.

    I'm using my free week to also work on a game of my own, maybe we can interchange projects if you'd like? Anyway, let me know exactly how and what you imagined and we can work something out.

  • My third party software is BannedStory, it gives you all the assets from the 2D MMORPG MapleStory. Althought I'm not 100% certain, it's quite obvious that these are not allowed for commercial products.

    I'd like to cooperate with you if you would like. I completely hand-pixel sprites, so quality is pretty time-dependent.

    What kind of camera view were you thinking, exactly? Straight top-down or classic Pokémon/Final Fantasy style? (look them up if you don't know these games) Does the archer only move one way or 4 different directions?

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  • Thanks. One other issue was that the origin point in Idle had a higher Y value than the walking animation.

  • Hello bicanon,

    I have done some pixelartwork in the past and quite enjoyed it. I can't show you what work as the drive I kept the file on got busted, but if you'd like to, we can try to cooperate and you'll see what sort of stuff I can make on your own.

    For my current project I use third party software to build custom sprites, have you thought about that?

  • Right now I have about the same problem on the 'Walking' animation.

    I have tried setting the origin point from 'Idle' to all animations, and setting the origin point on the same Y value, all with about the same result.

  • Thank immensely Codah! I don't have a numpad on the laptop I work with, but setting the image point to all frames worked out. I'll do some more research on what more the image point does, apart from adding anchors to frames (as shown in the top-down shooter tryout project)

    Thanks again

  • Hello guys, this is my very first time trying to use Construct 2, and the first persistent problem I really can't solve on my own has already occured. I've been trying to fix it for about a week now, but I just can't seem to get it done.

    Hence I would like to ask you guys for help!

    What occurs is that my character does not enter 'Idle' animation, instead rapidly switching between the first frame of 'Idle' and 'Falling' when he is supposed to only be idle.

    The .capx should be attached.

    Like I said, this is my first time for everything, including posting on the forum. I've read the rules, and don't think I broke any so far, but please correct me if I did.

    In before, all of the artwork used is from the existing game MapleStory. I do not plan to release this game to the public, this is for my own practice only! I'm trying to make a 1-on-1 fighting game from artwork used in this 2D MMORPG.

    Also, I've tried updating the character's 'Idle' animation frames, hence they look differently from Falling, Jumping and Walking.

  • 9 posts