constructnub's Forum Posts

  • 13 posts
  • Thanks

  • The question wasn't why ? I asked is it possible ?

  • Is it possible in construct to create special scripts in python and pass to one of functions (or classes) in the script one or more of the construct objects as a parameter ? or send a new object from the script to construct ?

  • Thank you MrMiller

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  • I think the prblem was because I used tags for basic animations like stand walk and jump.

  • Yes.

  • doesn't the function playAnimation should play animation if I call it in the Always event ?

    The "stopped" frame and the second frame of "standShoot" are identical to each other though, so when you press 'x' the only frame that will look different is the first frame of "standShoot" because that one is drawn differently than the other 2.

    I still should get that shaking animation, thats the whole point of standing and shooting (without moving).

    as a reference look at this video, in my project it might not look the same but should be similar.

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  • for me it just displays one of the frames, when i release the x key then it goes back to stopped animation.

  • the standShoot doesn't work

  • the run and jump animations work because they are tagged as running and jumping so there is no need to set them, the reason they didn't work in that file I posted is because I was trying to make the standShoot animation to work.

    You can remove everything and running and jumping will still work.

  • Don't get me wrong, I think construct is freaking AMAZING.

    here is the file:

    http://www.mediafire.com/?79ili97z57fmj7w

    z - key jumps

    x - should shoot

    also, I always change things to get it working so this is not the only way i tried to do it.

  • what do you do to advance the animation every frame ?

    and how to make it loop ?

    the guys who made construct thought about everything but a simple frame advance function. wtf, I think I'm gonna give up on construct altogether, there is almost no documentation, the probgram is awesome but some the simplest things are a hell to make them work. i have trying to solve this problem for days and NOTHING works, so I just give up, I'll buy a GameMaker or something else.

  • I have a sprite character on screen, it has a platform behavior set and I have tagged animation for stopped, walking and jumping. Now I have added animation for shooting but no matter what I try the animation doesn't play except for the first frame. If I press the Fire action it only displays the first frame and when I ler go it goes back to stopped animation.

    please help me.

  • 13 posts