consternation's Forum Posts

  • 12 posts
  • i'm curious what the best method for "level" or "zone" transfer. say a user is in one location, and needs to exit that, and go into another one, say airport to another city. is it better to use layouts, or separate projects. i don't want to risk load time by having a massive project with a hundred different layouts unless it doesn't effect the load speed when they first go to the game url.

    An example of what i'm talking about is flash files, you would load one, then redirect to another swf when it's needed to run. and simply transfer cookies or whatever stored data between them.

  • We have completed the layout of the game, including inventory and chat, while these are not active yet, they give an idea of how it will look. I'm having a lot of issues with text sizing, and fonts across devices and browsers. so i decided just to use Arial, although there still are some weirdness going on with how its being displayed.

    your feedback would be appreciated on how quickly its loading, if its sluggish, etc.

    i've reduced the image sizes by splicing the background image into 12 parts, seems to have made a huge difference.

    demo: https://www.patriotvpn.com/preview/airport/

  • Hey, for some reason your left walk is different. Do you have a different animation for it or are you just flipping the character? The problem with the moonwalk is that the feet behind goes back, also the walking animation is a bit flawed. They should raise their legs a bit more and you should raise all animation speeds. They're all really slow compared to the speed the character is walking at.

    i think i got that figured out, the main thing now is the jump speed, i've just not had time to update it.

    new map https://www.patriotvpn.com/preview/

  • Just thought I'd share with the community what the tutorials, and assistance from the forum community has helped create. we are excited beyond words that a product like Construct 2 has given us the ability to move into the gaming world. it's not only fun to play the games, but also create them!

    Demo: https://www.patriotvpn.com/preview/

    next scene not included in the demo:

    6000x1000 in size.

  • i was mainly trying to visualize the animations for climbing up and down a ladder, and walking, but because i've not yet seen anything on setting conditions such as "on ladder" do "climb animation"h

    that seems the easiest way to view everything, was just laughing at the moonwalk look

  • I ran a little test using the tutorial on 4 way movement / sprite animation, but it looks like he's moonwalking? how can the speed of the animation be set to match the speed it's actually moving?

    demo: https://www.patriotvpn.com/preview/

  • side note, for anyone reading this, if you didn't already know, the game i referenced went under, and released all their assets to public domain, meaning you can use them without credit, profit share, etc.

    the assets are in fla/swf format, but some people have been kind enough to convert them to png.

    search google for "glitch converted assets" or sprites, depending on what you need. pretty good stuff, and actually inspired a ton of ideas for me at least.

    I have a market for a game, i just don't want to make that fatal mistake of jumping in too fast without thinking ahead of every possible problem. (encryption, database, etc)

  • I appreciate it. just a lot to think about before getting started. reason why i was looking for a blueprint if you will of the correct method, for example the other link you provided was sending plain text passwords in the url. big big big no no. so added to the list, md5 hashing for passwords, and if possible encrypted data between the game and the server to not only prevent users from having their accounts hijacked, but to prevent cheating.

    I'm not sure what you mean, haha..

    I'm guessing you have read the multiplayer part of the manual?

    https://www.scirra.com/manual/174/multiplayer

    A lot should be able to be done on the device of the player itself.

    I've never worked with multiplayer myself and I have no clue as to which parts of your game require communication between devices, so I guess my ability to be of service kinda ends with trying to point in the right direction.

  • mostly looking for the correct way to utilize a database and server, i've seen people say don't use apache / php, others say its best, considering a successful game can generate over 30,000 live users, that's not really a mistake you would want to make, as it would fail from too much data being sent between the server and each user.

    hope that makes sense.

    A game like the one you'd like to make consists of many different elements and could take a lot of time to create.

    A lot of these elements are covered in different tutorials.

    For example Register-Login:

    https://www.scirra.com/tutorials/525/si ... l-database

    I'd suggest searching the tutorial section and the how-to part of this forum and combining all the elements in the way you'd like.

  • I'm looking to create a game utilizing the assets from the failed game glitch. this is a side scrolling platformer game where you move left to right, jump and interact with your environment, like harvest from chickens, pigs, trees, etc. what i'm looking for is a base example of all the elements needed, controls for all devices, and a basic level to move in.

    I don't see much about "zone" transitioning, moving between one place to another, that would likely need to load external elements on demand to save on memory usage. also multiplayer / mysql setup to store information, such as a zone unique to each registered user where they can store a customized version of their house layout for example.

    Another example i've not seen is the ability for a user to register, design a avatar, then enter the world and interact with whoever else is in the game.

    If anyone knows of a example that has at least most of these elements in one capx file, or maybe a tutorial on tying it all together, this would be a big help. I have paid for construct to, so i am not limited by the free limitations.

    the game i'm wanting to re-create is

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    so user interaction, map, zones, chat, stored settings in mysql in a secure manor.

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  • sorry, can you provide a download link?

  • I'm trying to use your plugin, but i'm getting the error

    "

    Unable to load behavior in "C:\Program Files\Construct 2\exporters\html5\behaviors\rex_pause_dt\: Found 'GetBehaviorSettings' global, but it is not a function

    This behavior will not be available in the editor.

    "

    then obviously the project says

    "

    The project you are opening uses addons that are not installed:

    Plugin'Pause' by Rex.Rainbow

    Please install the missing plugins, behaviors or effects and try re-opening the project. Note projects can be opened with effects missing, but not with plugins or behaviors missing.

  • 12 posts