condolent's Forum Posts

    A new problem I'm experiencing at the moment is that the steam overlay does not work.

    When launching the app, it doesn't even tell me that I can access steam overlay via shift+tab anymore and the activate overlay action does not seem to work either.

    Anyone else experiencing this?

    oh nvm, I'm dumb. Found my steam_api.dll in the sdk!

    Game launches now!

    Is there a way to debug to see if it calls the award achievement action?

    Ashley the game is in dev mode, it has a store page but hasn't been released yet so I haven't gotten a steam_api.dll file or anything. I might add that I've only tried to test the game via exporting it to my HDD and then try to launch the .exe, does it only work when uploaded to steam and launched there?

    I get a black screen aswell, same issue as before the update. Using the latest NW.js and the greenworks plugin.

    Hopefully it'll get updated & fixed soon!

  • By local I'm guessing you mean split screen or such? (Controls with one keyboard)

    That's really easy actually, you just need to create another movement event but with another key and moving the Player 2 sprite.

    If you're talking about LAN, then I think it's possible to do with the Multiplayer object, not sure though!

    Yess!! Finally a update for the new nw beta

    Will try this out at home later today, hopefully it works fine and I'll have no worries of launching the game on steam in april

  • FYI: Xbox One consoles can be converted to a dev kit very easily via the settings-section

  • So I'm playing around with having a custom built save system.

    I'm wondering is there a way to get the value of a special string in a file that I created in the game with NWjs?

  • glerikud yeah, once I tried it out I got the same issue as everyone else, just a black screen and game not starting properly.. :/ Can only hope the plugins gets updated soon

  • I've read some forum posts about a steamworks plugin for achievements etc.

    There haven't been a update on this (what I've seen) since a long time back. Is there a functioning plugin available for construct 2 to award steam achievements?

    My game has been greenlit and I've setup everything in steamworks.

    EDIT: I found this but not sure if it works, will update on this post

  • What's a good way to get a games minimum & recommended hardware requirements?

    My game just got greenlit and they require me to set a recommended and minimum hardware requirements but I have no idea what to type in them. Is there a good software/website that can calculate it?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'd like to have a CTRL + TAB keybind to swap to the next opened layout/event in the editor, would be nice instead of having to click on all the open tabs. Lazy me I guess

  • Is it possible to publish games to Xbox One with construct 2? Like via NW or something. If so, is there any good guide or any example of a c2 made game on xbox?

  • None that I'm aware of. But to be honest, I wouldn't even use a facebook-sharing function. I've never seen someone on facebook share something from a game, that happened before in 2012, but since facebook really isn't that popular anymore, shares will probably not happen anyway. Even if they do, they'll most likely have 0 effect, tbh.

    In my opinion and experience, a facebook share option really isn't part of modern game design. And can be seen as quite annoying to users

  • If you're using the cordova facebook plugin, then no that won't work with ejecta. Apple acc login/logout is a action with the Ejecta object, called authenticate. Something that MUST be done on game launch