condolent's Forum Posts

  • A while ago I tried making a game where it spawned 3 sprites (enemies) which was of the same sprite, just 3 copies. When I shot one of them, a health bar would appear beneath them. But when I did shoot them, the health bar appeared below all of the enemies. As if that wasn't enough problem, the health-bar was changing on ALL of the bars, even though you just shot one of the enemies.

    I was thinking if there is a way to make a sprite unique or something? Because that might fix it, right? Or is there another way to do fix so not all change?

  • no idea what you meant.

    I checked for a every tick setting the animation, there was none.

    Here's the CAPJ so you can download and have a look and maybe fix and? (a) C:

    dl.dropboxusercontent.com/u/15696142/Test.capx

  • bump..

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  • UPDATE: I tried: W is down + A is down -> Character - Set animation "up" + Character - simulate 8direction pressing Up.

    But still same thing happens and it really starts getting on my nerves! :S Still freezes on the left animation first frame.. :(

  • Thank you!

    I was thinking of doing that as backup (the character controls). But I wanted to check here if there was another easier way :P

  • Hey again!

    I want to make my "FPS" text stay still in the corner while my character moves around with the scroll to behaviour. I tried using the anchor behaviour but it still moves a little bit when I press down a key, gyazo.com/45aa133bcbdae59e62b7398b2fa81fa2.

    One other problem is that I'm using the 8-directions behaviour on my character but I set it to 4-directions since I only have animations for up,left,down,right. But if I press both up AND left, for example, at the same time it freezez at the left-animation and moves up. How can I fix this?!

  • Yeah, obviously :P Just put it in every tick since I already had an every tick event, felt unnecessary to create a "on start of layout" event just for it ;)

  • Thanks!

    For anyone who wants to know how I did it I simply made:

    Every tick > Button - set css style "font-weight" to "bold"

  • How do I change the text-style in normal buttons that you can put in?

    For example I want my text inside that button to be bold. How do I do that?

  • I've searched for a while and couldn't find a html plugin, can you link it?

  • Is it possible to implement a piece of a website on a game you make?

    Like the minecraft launcher, it's a tumlbr page showing update notes before actually launching the game. Is this possible to do with construct 2? If so, how?

  • Thanks!

  • Is this a event or action you're talking about? I'm very confused

  • So I'm making a loading screen, and there I have a text called "Tip: *tips*" And I have over 10 tips. How do I make it select one tip randomly for each time it loads? Kind of like WoW or CoD loading screens. So first time I load it might say "Tip: Stealth is more useful than shooting" and if I load the game some other time again it says another thing like "Tip: Right clicking will make you hold your breath".

    So it picks random text files everytime I load the game?

  • That only works if it's a platform game, doesn't it?

    Because I'm not making a platform game. More like a top-down shooter