Colludium's Forum Posts

    Gdevelop has a ton of features that people asked for here, which means the bastards been checking out this website.... You see these guys are bad, instead of making people pay for innovation they are giving it out free while hurting Construct 2.....They even have games on Kickstarter, the nerve of those people.

    Choice-Supportive Bias is not a strength, and maligning competing devs is not helpful in the slightest. Let's keep our discussion less emotive, please, so the thread doesn't get closed.

    C2 is a great engine, but its evolution into c3 will need to accommodate users' demands so that there is no void for someone else to fill.

    I say good on the GDevelop devs for listening to the demand of their user-base. I doubt that the devs who use that engine don't have similar needs to this community.

  • Yeah, newt, same here. It's good for recording at 20-30 fps on mine; OBS is far better.

  • Why not use the User Media Object? It is currently supported by Chrome.....

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    If I were scirra I would wait to announce any release of c3 until after Clickteam have released their new Fusion 3, just in case it contains something magic that could be, ahem, inspirational.

  • rexrainbow - that is excellent! I bow down to your mastery of c2 plugin creation. Thank you so much!!

  • Nice work, MadSpy!

  • Shiver me timbers.

    You can't do these effects or mechanics with c2... Alto's Adventure.

    Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.

  • Hi Rex, I have a possible bug to report - when importing data string into NWjs the decompression fails with the following message:

    preview_prelude.js:30 Assertion failure: Calling expvalue.set_string without string type
    
    Stack trace: 
    Error
        at Error (native)
        at assert2 (http://localhost:50000/preview_prelude.js:16:10)
        at ExpValue.set_string (http://localhost:50000/expressions.js:906:3)
        at Exps.Decompress (http://localhost:50000/Rex_Lzstring_plugin.js:123:10)
        at ExpNode.eval_object_exp (http://localhost:50000/expressions.js:347:27)
        at Parameter.get_exp_str (http://localhost:50000/eveng.js:2068:19)
        at Action.run_object (http://localhost:50000/eveng.js:1817:32)
        at EventBlock.run_actions_and_subevents (http://localhost:50000/eveng.js:931:38)
        at EventBlock.run (http://localhost:50000/eveng.js:888:9)
        at Runtime.executeSingleTrigger (http://localhost:50000/preview.js:4945:10)[/code:1agwpokt]
    
    Here is a [url=https://dl.dropboxusercontent.com/u/184657779/c2%20demo/LzString_v_NWjs_import_error.capx]capx[/url] to reproduce.  Run the layout with group 1 enabled to save a .txt data file, then run the layout with group 1 disabled and group 2 enabled, to import the same file (this saves and imports a compressed dictionary.json string).  Hope this helps and is an easy fix.  Cheers.
  • Arima, you can set Custom obstacles in the properties list and then add objects to trigger hit returns on start of layout. This really is a magic plugin...

  • Tinimations, how do you ensure the .bat runs on uninstall? I couldn't see the option to select this (only on game run)....

    PS, your game looks very professional

  • Tinimations, this is really useful.... I've managed to create a .bat file that deletes the local cache folder, but it's being denied access whilst the game is running (I was hoping to check for and then delete the folder if it existed). How did you configure Steam to run the .bat? Installation/Launch Options doesn't seem right as the .bat will run before NWjs has created the cache (I think - but could be wrong..). Thanks.

  • Mmmm, another NWjs problem. Great advice here - I just wrote my first .bat file!!

  • It's been a slow few weeks, with my real job demanding more of my time than I would like! I managed to steal away a few hours this weekend and have created a system for you to import an image of your favourite person into a patrolling enemy image. I'm going to encourage my kids to upload images of their teachers into the game - is that morally wrong?

    Completed:

    Game save with edit password

    Data obfuscation

    Some more user-definable visual effects

    Now working on:

    Bespoke platform behaviour (will be based on the patrolling routine demo'd above).