Colludium's Forum Posts

  • Leralasss - I will take a look into facilitating the debugger for the near future. Good idea - I will keep you updated.

  • matriax, here are capx's to compare the tower building performance of Box2D+, Physics and Chipmunk.

    On my laptop I found they could all build tower heights of 30 rows without any problems in behavior or performance. Higher than that and cpu increased to max / the fps reduced and each plugin then misbehaved in different ways. Chipmunk towers would fall down to the right whereas Box2D+ and Physics towers would slowly deform before falling down. To be honest, I think that Physics had ever-so slightly the best performance, then Box2D+, then Chipmunk.

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  • Leralasss - I am glad you like it!!

  • Hi, thanks for the draw shape demo. When will be available the others? I mean the first one with all the different shapes falling and the pyramid objects with the three physics comparision.

    I will have to re-make that demo - unfortunately the capx has become corrupted and causes c2 to crash when I try to open it. If I can't find what's causing the load error, what sort of demo are you particularly interested in?

  • Quasar - I just tested a quick dev build in Phonegap, exporting to android, and it works well there.

  • [quote:e1jwgoo5]Hi Quasar - sadly no - Box2D+ doesn't work with cocoon.io canvas.

    Well Webview+ (cocoon.io) ?

    I have not tried to wrap it for mobile, other than testing canvas+ a while ago. It works well in webview, of course, but I don't know about webview+.

  • Colludium Thanks for the new update and the new demo "array.AsJSON" example!

    You're welcome - this was also for you!! In fact, in re-making the shape-draw example I found the bug that caused the latest update. My separator algorithm had some dodgy mathematics!!

  • Updated to v 1.15. Some more bug fixes!!

    Here's a simple demo of how you can create your own shapes during runtime using this plugin.

    link

  • Hi Quasar - sadly no - Box2D+ doesn't work with cocoon.io canvas.

  • A new demo of how to use the array.AsJSON shape import.

    The demo can be seen here. It's quite simple - left mouse to draw a shape, left mouse drag on a rectangle to drag it around. The shape you draw is loaded into the shaded rectangle as an array.AsJSON set of points. Thus you can create bespoke shapes during runtime if you wish.

    The demo capx can be downloaded from here.

  • Update v 1.15

    Bugfix. I noticed that some vertices were being omitted after a custom shape was loaded by AsJSON import. This has now been fixed.

  • No worries - it prompted me to add a functional check of the other attached plugins - the behaviors will tell you if there's an error now, rather than showing up as a javascript error.

  • Update.

    Bug fixes.

    Platform now v 1.08

    Flow ctrl now v 1.08

  • matriax, you have to add the Box2D+ together with the Box2D Platform behavior to enable the behavior (the Platform behavior is a helper / controller and requires the Box2D+ plugin).

    Edit: I have updated the platform behavior helper so that it warns you if the Box2D+ behavior is not present.

  • Update v 1.14

    Minor bug fix in collision trigger function

    Added ability to use helper plugin to set the world scale to Large (0.10 instead of 0.02). matriax - I hope this helps

    Helper plugin can be downloaded from here. Just add it to your project somewhere and the Box2D+ plugin will set the Large world scale value.