Colludium's Forum Posts

  • Each time it is called in the "findpath" function, the for each XY element loops through the whole Path array. During that loop-through, every time the Else is triggered (which could be a lot, depending on how many "F" values it contains) it then calls the "findpath" function to run the for each XY element loop all over again... Which means it will run the for each XY loop as an infinitely self-triggering loop. I think... from looking at the event sheet.

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  • mattb - thank you. You're quite right, of course, I should not let myself become distracted by the theme / color scheme. The problem I have to contend with is my design philosophy because I like to tinker with the graphics and effects as I build the game up... which is why I've ended up where I am with a silhouette character running around in scenes of evolving art-type. I'll keep thinking about it but won't let it hinder my progress. Thanks as well for the offer of testing - I may well call on you when I have a couple of completed levels worthy of testing, to make sure I'm not missing something important. Cheers.

  • Of course people are entitled to their opinions and feedback can be very useful, however it's also worth remembering that some people are just mouth breathing pond life

    Thank you, spongehammer, for your support. I do this as a hobby so (thankfully) my family aren't reliant on my success... Your description of some of these people was quite refreshing - thanks!!

    DrewMelton - thank you as well for your sound advice.

    So, the quest continues (for the time-being, at least)....

  • Thanks

    Just for interest's sake, it's being made using the stock Physics plugin. So far, so good (thanks to Ruskul for helping me out with a quick code amendment to allow me to add kinematic bodies, should the need arise).

    The reception on Steam Greenlight Concepts and FB indie devs has been rather cold (and a tad hostile from some) because of the game's appearance. It seems that any game using physics puzzles and silhouettes will instantly be compared (with 'clone' accusations abounding) to Limbo... I'm having a good think about whether or not to invest the next few months of my time trying to make this work as a full-up game, or just put it down to learning.... The snag is that using silhouettes allows me to get away with much more simple graphics than I would otherwise have to use; even the animated character is full of limb-position crimes that you can't see because it's all black. I also like the visual appearance the silhouette gives... Meh...

  • Mate, more than happy to help! I enjoy the puzzle solving aspect of game design as much as playing the games....

  • This version sets the sprite's velocity according to its distance from the mouse X/Y - ie, it shouldn't over-swing or oscillate.

  • Mmmmm - I'm going to have to think about that. Real work beckons now, unfortunately! I'll take a look later.

  • OK, I've had a tinker and made a couple of changes. This version sets the selected sprite's velocity towards the mouse (removes the swing effect) and it clamps the sprite's speed between a min and max value (so it appears quicker off the mark and doesn't keep accelerating for as long as you hold the mouse button). Hopefully this will be better...

    Edit to add a reset object velocity variable to zero when it's not being dragged.

  • Here's how I would do it - at least it's a start...

    Edit to add: it accelerates a sprite towards the mouse position as long as you swipe over it with the left button down (assumes you're going to drag in a straight-ish line) and then slows the sprite to a stop over some sensor objects by setting its velocity.

  • Ruskul - yes!! That was far too easy, LOL! I was distracted by trying to create an artifact-free trailer for this. I really appreciate the time you took to figure this out - it's going to prove very very useful. Cheers!

  • Here's the latest (first) trailer....

    Youtube HD

  • It's finally been Greenlit! Thank you for your interest and support, I'll keep pushing updates as the work has now only just begun!

    Umbra on Greenlight

  • Ruskul - I owe you one - thank you very much!!

    Edit to add: I don't understand why this has not been done already!!!!!!!!!!!!!!!!!

  • Somewhat ironically, I have a post-unread orange icon showing for the last page in this thread, but I cannot view the post to reset the icon.