coffiend's Forum Posts

  • 8 posts
  • Still $100 cheaper to buy Parallels and Windows 8.1 than buying a used PC. And you can easily run Linux, Android, and other operating systems too. Use the money left over to buy GTA V or maybe preorder the new Steam Machine.

    (Considering your Mac isn't too old)

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  • QuaziGNRLnose

    Anyway you can add a support forum to your website? Maybe a Simple Machines or bbPress forum? It would be so much easier to search for answers than reading through this thread.

  • I can't say I'm surprised. They have a history of dropping support with little to no notice.

    At least they took it off the market. They forgot Game Maker 7 is still being sold on the Mac Store, and they dropped support for that version years ago.

  • I bought Parallels to run Windows 8 and C2 on my mac. It works really well. It's probably cheaper to buy Parallels and a copy of Windows 8 than buying a Windows PC, and it saves you the heartaches that come with owning a PC.

    Also, when Windows 10 comes out, it's a free upgrade. PC user's can thank Apple for that.

  • That is possible and not too hard.

    Make a global variable.

    Every 5 seconds add 1 to global variable

    If global variable is smaller then 6 > Spawn weak monster

    If global variable is equal to 6 > Spawn strong monster

    > Set global variable to 0

    Good luck ^^

    Thanks! I will try that.

  • I would like for a weak monster to spawn from a cave every 5 seconds, but I'd also like a strong monster to spawn every 30 seconds. It's important that the strong monster spawns in place of the weak monster instead of with it. Is this possible?

  • Ummm... I think you can add an array (small 3 by 1) and then store the last three levels as Lvl1,Lvl 2, Lvl 3 then you can code in after the random lvl number that is the lvl number equals any of the past three it re-rolls (You will probably need another mechanism that stores the last lvl then pushes the next two back.)

    I'm unfamiliar with using arrays. I'll have to read more on it. I think I get the part of storing the level and re-rolling if it lands on any of the stored numbers. I don't understand how I can "push the next two back." Maybe on start of layout, modify the array?

    Is there an easier way? Is it possible do this using variables?

  • How do I allow the player to choose a random level, but exclude the previous 3 levels played? I want the excluded levels to be playable after 3 levels have been played.

  • 8 posts