codexstudios's Forum Posts

  • 9 posts
  • Absolutely +1. By far the best Construct 2 Plugin I have ever used.

  • I think this is one of the best plugins in my arsenal. Does what it says on the tin, works great and adds SO MUCH polish to game play.

    (secret weapon? LOL.

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  • I don't think the tool is working. I cannot login. I did sign up, but cannot get past the login screen. There was no email account configuration either.

  • Hi Justin,

    Thank you for the compliments. I have been blessed to have been ridiculously successful. I have also lost my shirt to the tune of millions. But success has always been because of those I surrounded myself with while I pretty much was solely responsible for taking a beating (loss).

    I will email you directly, but thanks for your questions and I apologize I wasn't more clear. I will leave a general answer here.

    a. Ultimately, I would like to find a few core team members in which to partner up with, but that's a long term goal and in my experience those people usually fall into place naturally. I cannot believe how much amazing talent there is, but unfortunately talent alone is not enough to be successful. Timing. Motivation. Situation.

    b. We will get there and then the plan is to attract and employ the best 'partners' we can find worldwide. To confuse things, I think of employees as partners that are equal in every respect. I believe in paying extremely well and then giving 'partners' all of the resources that they need to do their absolute best. But this is down the road. I know where to find 'employees' or contract labor and will use those resources when necessary.

    c. Getting this level completed is part of the momentum needed to fulfill both a. and b. I need to polish up several ideas and get them ready for presentation. I expect to pay for this but probably not going rates and why not also look for someone who might have an interest in going further?

    Billie Mead

  • Greetings Scirra Community,

    I am a entrepreneur who started an intense study of the gaming industry and associated 2D/3D tools and resources back about 18 months ago. My plan is to open an independent gaming studio here in the Boston area in early 2017, Game Candi.

    I am well versed in technology, graphic design and development and want to focus on the development and advancement of 2D and 3D gaming, especially virtual and augmented reality. I started using Construct 2 about a year ago and find it very helpful to mock-up ideas and create proof-of-concept games. But limitations prevent me from creating a complete game, besides that's ultimately not my role. My background includes several successful ventures, one of which eventually grew to the moderate size of $20M in annual revenue with over 100 employees. You can view my LinkedIn profle here: https://www.linkedin.com/in/billiemead

    My strengths in addition to growing and running a successful business include business development, sales/marketing, project management, agile development and managing people, finances and resources. I am looking to meet and develop new relationships with gaming developers and 2D/3D artists who would be interested in joining forces and partnering up. Which brings me to the reason for posting tonight.

    I have put up a demo of a project I would like to present to YETI, who is the manufacturer of the SnowMX. The SnowMX has come to be known as a snow bike... a cross between a motorcycle and a snowmobile. I only put together a simple level and the physics are a bit over my head, so it's quite wonky, but you get the general idea.

    https://www.scirra.com/arcade/other-games/snow-mx-xtreme-12292

    I would find an experienced ambitious creative director/artist and developer to complete one full level and add enough polish where I can present the game to YETI marketing department with the hopes of selling the idea and raising funds to create a complete game for them to use as a marketing tool. Also, there are several other manufacturers I can approach provided we keep it easy to reskin the game with a different brand. But time is running out before the prime marketing season passes and I'd like to show something in a few weeks and try to sell the game for a Jan 1 completion date.

    I can pay but I am ultimately looking for individuals interested in the possibility of partnering up, and if you have ever started your own business then you know the big payout comes down the road, AFTER you have rolled-up your sleeves and put in hard work. So if you're just looking for a big paycheck, this is not the right opportunity for you. Otherwise, please send me a message or reply here and I will follow up with you directly.

    Cheers and thanks for reading!

    Billie Mead

    Game Candi

    https://yetisnowmx.ca/

  • Seems like a cool tool and I just d/l about 25 plugins and behaviors, so this could be a tremendous time saver.

    I downloaded it and tried to run but after it updated to 1.6.3 I immediately received the error below. I clicked Continue on the dialog box and your UI loaded up. I quickly set it up as in your tutorial (my three primary folders are on separate drives and one of the folders is nested pretty deeply) and tried to install one of my newly downloaded plugins (2dstarfield.rar) and received what looked like the same error (The path is not of a legal form). But this time clicking on Continue didnt seem to do anything i.e. the plugin wasn't install nor was any file moved or relocated.

    As for what was already said, my comments are this... you kinda popped up out of nowhere (like me), posted a tutorial with no speaking, maybe some trippy music and stress the importance of running the program as administrator, etc. If you look at what others have done when developing C2 add-ons for release to others, is publically announce what they are working on, feasibility, even ask for ideas and overall thoughts. They maybe after having a few long running users/devs to test it, announce its general availability. That's just what I have seen lurking around here for the last few years.

    My other side is this... that if it worked as it says on the tin, this could be a HUGE time-saver and become a part of my tools, which echoes what was already mentioned. I'll wait to see what this error might be before I manually install the remaining downloads. Be happy to continue working with you to figure it out and it might very well be me and my set up.

    Cheers, Billie

    [h2]See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentException: The path is not of a legal form.
       at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
       at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
       at System.IO.Path.GetFullPathInternal(String path)
       at Microsoft.VisualBasic.FileIO.FileSystem.NormalizePath(String Path)
       at Microsoft.VisualBasic.FileIO.FileSystem.FindFilesOrDirectories(FileOrDirectory FileOrDirectory, String directory, SearchOption searchType, String[] wildcards, Collection`1 Results)
       at Microsoft.VisualBasic.FileIO.FileSystem.FindFilesOrDirectories(FileOrDirectory FileOrDirectory, String directory, SearchOption searchType, String[] wildcards)
       at Microsoft.VisualBasic.MyServices.FileSystemProxy.GetFiles(String directory)
       at SC2Manager.SC2Sub.loadAddons()
       at SC2Manager.Main.Main_Load(Object sender, EventArgs e)
       at System.EventHandler.Invoke(Object sender, EventArgs e)
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SC2Manager
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///H:/~Game%20Development/~Tutorials%20and%20Learning/~~Games/Construct2Tutorials/~Behaviors%20Plugins%20FX/SC2Manager/SC2Manager.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 10.0.0.0
        Win32 Version: 14.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
        Assembly Version: 0.86.0.518
        Win32 Version: 0.86.0.518
        CodeBase: file:///H:/~Game%20Development/~Tutorials%20and%20Learning/~~Games/Construct2Tutorials/~Behaviors%20Plugins%20FX/SC2Manager/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    [/size]
    [/code:2f5hc5uz]
  • elek

    Keep in mind that the above is actually tracking when a key is RELEASED and using the system time to subtract from. So it's not quite the solution I had originally posted that I was looking for. But I just got back from dinner and will be working on it and when I have an update I will post it here!

    Cheers!

  • Sorry, I tried a few differnt search terms and found this:

    "Use the System.time expression when the key is pressed - store it in a variable. When the key is released you can use the System.time expression again to get the new time, subtract the old time (which you stored in a variable) to get the length of time the key was held."

    Sorry again, didn't mean to waste anyone's time.

    Cheers!

  • Or in other words, how do you Construct2 experts switch from idle animation to walk animation to a run animation?

    I am using Spriter for all of my imported animation and I'm not using default controls, (arrows left/right). What I would think I would be looking for is: KEYBOARD LEFT ARROW IS DOWN FOR xx, THEN PLAYER SET ANIMATION TO RUN.

    Cheers community!

  • 9 posts