codah's Forum Posts

  • jtownsend1190 PM sent

  • Thanks codah for your quick response!

    For now I can not open the CapX and asking me a plugin that I do not find.

    darn, sorry about that. Probably the 'Pin to image point' behaviour... highly recommended BTW..

  • Oh, what a shame. That would make me so pissed. But it is so important to keep backups on everything.

    Thing is, I hadn't even saved the first time.. so nothing to save/backup .. you'd think after 20 years of being a dev...

  • Nice. I actually tried the umbrella idea but didn't stick with it. But let me try out a few ideas and see what I'll find for a future update

    For the controls I see what you mean with being able to touch anywhere on the left and right side. I'll try fo fix that as well. The game was actually controlled with the tilt function at the beginning but I changed it because I wanted more precise controls and to be honest I hate to play games based on the tilt function So hard to play when you're laying down.

    I will update the first post here tomorrow with some info about the making of this game. I used a very straight forward workflow and I actually made this and got it up and running on the market in only like 4-5 hours.

    I'm not crazy about tilt control myself.. but some people are I guess.

    4-5 hours sounds really short! Including artwork?

    I got a game pretty much going yesterday, including artwork, in about 5 hours but then lost the whole thing in a crash

  • > What version of C2 are you using?

    >

    > Edit: seems to work ok in 175b. Also do you need the 'touch start/touch end' mechanism? I think you can just use 'Touch: On tap gesture on upgradeButton'

    >

    kinda new to using touch but I'll try that, the upgrades work on the first click for you? I'm on 173

    Yes you could simplify it by using tap gestures. However, your event is updating Variable1 twice in quick succession, and the second time it is always 0. I added some logging that shows that.

    e.g.

    <first tap of first button>

    Variable1: 5

    Variable1: 0

    <first tap of second button>

    Variable1: 1

    Variable1: 0

    <first tap of third button>

    Variable1: 150

    Variable1: 0

    Check your logic

    Edit: when I said it seems to 'work fine' I meant the first click is registering, but you knew that.

    Edit 2: highly recommend using Browser plugin logging

  • Simple ideas for the search feature..

    1. Highlight the found items in some fluoro colours

    2a. After a search, allow double-click on an event/line that then clears the search and takes us to that event/line

    and/or

    2b. After a search, we select a line, clear the search, and we remain on that line (even if that line of code was folded).

    3. Have a goto feature; e.g. type Ctrl-G, type in event #, navigates to that event

  • What version of C2 are you using?

    Edit: seems to work ok in 175b. Also do you need the 'touch start/touch end' mechanism? I think you can just use 'Touch: On tap gesture on upgradeButton'

  • hmm..

    some small creature that runs from the drops? could have a little umbrella when he is protected

    a 'blobby' thing wobbles as it moves (just to fit in with the theme). could be done with animation or effect

    a cute bird..

    IDK really..

    also

    • I'd like to touch anywhere on the left side of the screen to move left.. similar for right
    • maybe add tilt control
    • maybe start just a little slower with the drops when you first start the game, for a few seconds

    and please share any tips that might help those of us who haven't got a game out there yet exporting, publishing etc

  • if I don't have any art capabilities.. yes, I'd look for an artist!

    You can even buy codes nowadays :/

    aoi121 How do these two statements fit together?

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  • Good job man, nice overall tone and feeling to the artwork. The player sprite doesn't seem to fit in with the mood, just IMO. Shall play more when I get time. Would love for you to share the trials and tribulations of getting your game done and on the market

  • Naji that's certainly a reasonable suggestion, however I don't get many crashes. Yes I do use the beta, but the only repeatable crash is the 'undo' bug. https://www.scirra.com/forum/viewtopic.php?f=152&t=93916 And if I remember to save immediately after creating a project, and use autosave, it's not a big issue. But I will consider it, thanks.

  • Ashley I was wondering if we could get an extension of the autosave feature to save idiots like me from losing their project before the first save (like I just did tonight after a crash).

    If we have not saved for the first time, and we have autosave turned on, could we be reminded to save at the autosave interval?

    Or perhaps be made to save upon first creating a project (I know, who would forget to do that...)

  • I'd like to add my 2 bits.. there is definitely an undo bug IMO. I just lost an afternoon and evening of work (a whole project). This is totally my fault but I was so into it I forgot to even save the first time. But of course without the bug, it wouldn't have happened.

    So... if I undo multiple times in a row (this time it was perhaps 6-7 times) then it will often crash. I will try and create a capx to reproduce it.

    I have noticed this for the last 4 versions (all the ones I've used). Currently using 175 beta.

    PS: I don't suppose C2 'saves' to a temp area... that I could recover my project from

  • Lordshiva1948 really?

  • that's ok I'll check it out