codah's Forum Posts

  • That works? I think you need Move along path in a separate 'On Path Found type' event..

  • int("string") > 0 will work other than for zero. Otherwise you could use a regular expression.

  • codah When you die you should get a little Tombstone asking if you want to use your golden brain, did you not see that? How did you die?

    kbtbc Thanks for the kinds words. I am trying to keep the game below the 50mb limit for google play. Right now I am at 34mb not including any added Google play services, and monetization. Once I finalize that, if I have room for more music, I will do that .

    I really appreciate the feedback.

    hmm think I ran into one tyre too many.

  • i would like to know how do i make a condition that says: 1 second before a make b happen, as u may imagine i only need help for the first part of the condition (1 second before a)

    please help me, this is crucial for many actions in my game

    -thanks

    1. Decide where your bullet is going to come from

    2. Display warning to player

    3. X seconds later, fire bullet

    Is that what you want?

    Note: This is if the player gets warning before the bullet appears; if the bullet has already been fired, then just do a distance check from bullet to player

  • Unfortunately time travel is a tricky problem to solve.

    I'm sure you're up for it. Seriously though I think a 'game-time manipulation' plugin would be possible For those nifty time reversal/replay games. Then you could run your game a few seconds ahead 'offscreen' and that would allow the OP's needs. Or perhaps I have not consumed enough coffee.

  • Hey good effort, nice style When I finally died it did not give me any options though.

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  • Cool Well, good effort and let us know how you go with ios.

  • No problem. I think the rule of thumb is, don't initially use For Each. If you think you need to in a particular case, post it and get an opinion.

    I understand your code is complex, but as long as it's not due to using unnecessary code

    Definitely take a step back, maybe create a new project and experiment with some things outside of the complexity of the rest of the project. And use logging. A lot. And functions

  • Picking instances is like doing a For each anyway. So in your first event, it's not needed.

    You might read the first event as:

    "For each enemyBox that is moving along a Path..."

    Then your event with the for each doesn't 'sound' right:

    For each enemyBox that is moving along a Path
         For each enemyBox
              For each enemyMonitor where enemyBox.UID = enemyMonitor.UID[/code:tpschi5w]
    
    The "For each enemyBox" is redundant. It should just be:
    
    [code:tpschi5w]For each enemyBox that is moving along a Path
         For each enemyMonitor where enemyBox.UID = enemyMonitor.UID[/code:tpschi5w]
    
    From the manual:
    
    [quote:tpschi5w]For Each is commonly mis-used or used redundantly - actions already apply for each instance picked by conditions, so it often is simply not needed.
    
    
    Edit: added a capx. ** bring up the browser developer window with F12 & select Console to see the output  **
    
    In the capx, the For each in events 2 and 3 are redundant. Try enabling them and there will be no difference to the output. However the For each in event 1 is necessary; try disabling it and the results are different. It needs to be there so that there is a logger message displayed for every enemy.
    
    Hope it helps
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  • Looks good, but can you put the free version on Scirra arcade?

  • I rated your game 5 stars. One of the most polished C2 games I've seen, good work. Would love for you to share tips, techniques, experiences on the C2 forums.. to help others who aren't there yet

  • > Not that good but i've played worse.

    >

    It is my first game made with Construct 2 (I think) And I spent, I think, some hours?

    Look, don't take it to heart. But be reasonable. It's a Flappy Birds clone. And Flappy Birds was a bad game.

    Keep at it, and keep posting your games on here. Good effort so far, but don't expect too much congratulations; even some quite good games get little feedback on here. I guess people are just too busy with their own work.

  • Try Googling for "mathematics game developer"

    Or try here

    But remember why we actually have behaviours in C2..

    However if you get to be an expert, be sure to write some behaviours/plugins

  • angellondon did you try the link 3 posts back? Just a quick proof of concept but I don't think there's much doubt it could be done. This kind of thing is not C2's strong point though. It's non-trivial doing a simple message box..