codah's Forum Posts

  • Thanks Codah. I'll go with the tick then. Just much easier HAHA. the "other stuff" is nothing then if this is all I need. Apologies, this is all very new to me and a bit confusing. I am learning as I go along. Will post my game in "Completed creations" once I managed to get it on the play store. Sorry for the cross post. Won't happen again.

    No worries man. And I'm new to this too, been figuring it out over the last few weeks Good luck with it.

  • Hi All

    After building a crosswalk project with Intel XDK, do you still have to sign it afterwards or do anything like zip align etc.? Or is the APK ready to be uploaded to the play store?

    Thank you.

    oh you've cross posted. I answered in your other post.

  • I've tested the official Admob plugin and can confirm that both Interstitial and banner ads work like a dream. I have a little bit of slow down in my game when banner ads pop in and when I hide it, but nothing to cry about. I have a question though. I'm now ready to upload my first game to the play store. Do I still have to sign the APK and go through all that stuff? I see there is a "Signed" tick box in the Intel XDK. Does this do it for you?

    Sounds cool but have you seen the topics relating to the plugin?

    Your app must be signed either by ticking that box and having XDK do it for you, or doing it yourself with the jarsign tool and zipalign. What is the other stuff?

  • Yeah, figured I'd need a new family. I currently have 21 and counting (very large game), so I'm trying to keep it down. Oh well!

    Thanks so much for the help!

    No worries. And yea you're right, it won't work.. easily

  • Thanks a lot! I appreciate the help, but I do not believe this method will work.

    My game has 4 ships that I need to do this with, and all are already part of a family. I have tried to alter your code to allow a second sprite to be linked in via the same family, but it does not work.

    I will go with your initial advice, and just use separate objects. I was trying to avoid this, as my debugger is slowly turning into a nightmare, filled with objects. Sadly, groups do not transition over, so I need to scroll through dozens of objects just to find the one I'm looking for!

    I greatly appreciate your help though!

    Did you try the last uploaded version? It has 4 sprites. And just create another family for the picking purpose. But yeah.. unless you're going to save heaps of memory.. use separate object types.

  • How do I get banner ads to overlay my app rather than force itself under or above it, thus resizing the app?

    HelloAdmob doesn't hold many clues. For example I've found the only way I could get a banner below my app was to use "bottom left" instead of bottom. HelloAdmob has the same issues. Create at XY doesn't seem to work.

    Please help

    PS: would love a demo with actual 'real life' workflow, i.e. best practices for displaying banners and interstitials.

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  • I've also tried doing it using the expressions within the Parameters for X, but not having any luck with that either.

    Sorry if I was a bit cryptic. Anyway see above ^^ Hope it helps.

    Edit: I had some errors and uploaded a new capx. Sorry for multiple uploads.

  • No that's fine, Use IID not UID. i.e. pick by Nth

    Edit: how much are you going to save by using the same object type? Maybe just use different objects and save a lot of work.

    Anyway I've attached something that might help.

  • Choose by instance 0, and 1. But when you Pin, it will 'follow 'on both axes'. Otherwise you need to do it yourself, every tick. That would be very simple.

  • Pin at offset?

  • Easiest to use a Container so that you always get the text created for you when you create a sprite (and picked). Then move, pin, etc. if needed.

  • > codah Have you updated to the latest version 0.0.0.9 of the plugin?

    >

    Maybe... will check.

    edit: working now, thank you. I missed the update..

  • Have you looked at all the 3rd party plugins? Maybe there's some there that can help. I'm an OO guy too, but C2 just isn't.. But something like 'clone' would have its uses for sure. In the meantime use family instance variables a lot (I'm thinking that for flexibility, they are the only type of instance variables that should be used) and have a clone() function for each family type. Just some ramblings before my first coffee.

  • TwinTails yea it's more object-oriented to have an object that stores the constants, and easier to organise I agree. Might give it a go, but to date I haven't had dozens of functions to deal with. And I've also noticed that underscores mess up C2's incremental name searches.

  • Heads up when you test your own games with ads. If you click your own ads even if it is by accident you'll get banned and you won't get any more ads delivered to your app. And believe me. That sucks

    Yea I was wondering about this. Thing is, having test ads work doesn't always mean real ads will work.