codah's Forum Posts

  • I wrote my first "program" at age 17 on a Radio Shack TRS-80 Model I. 16K of RAM and a cassette drive. That was 1982 so I bet I'm truly the code geezer here .

    Think again?? I beat that (just). exact same pc though

  • Man there is a tutorials button at the top of this page..

  • When does this detection occur for you?

  • It's a JSON file you need to rename it.

    markvk it looks like a 2d array not 1d. Anyway it still seems to work ok (that is I do not get just the first character). However you should index a 2d array with x,y values.

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  • Make sure the browser request is done on a user-initiated action, like pressing a button.

  • This looks great. Thanks

  • One problem is that you have the event sheet for Room 1 set to "Entrance". See how you go after fixing that.

    Edit: ok a closer look shows you want to share events between layouts, but you've got a couple of events on the Room 1 sheet that will not be used.

    You should have common events in their own sheet and "include" them in layouts where you need them.

  • Paul updated the document so please look at the splash screen section again: https://software.intel.com/en-us/html5/ ... ld-options

    We have to get 9 patch working, we need to clean up the unused splash screens in the APK. If there is something else that needs to be done for splash screens, please PM me.

    Paul should update the update where he says a Nexus 7 2013 is 16:8 ratio (2:1!) It's 16:10 (1920x1200).

    [quote:1fwt1u3t](for example, the Samsung S3 has a 16:9 screen ratio and the Nexus 7 2013 edition has a 16:8 ratio)

  • or Set Scale

  • I just choose "Minimum".

  • Don't pin it every tick, just once. For example move the Pin to action after the Create object Text action.

  • >

    > > Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    > > Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    > >

    > > Thanks

    > >

    >

    > You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

    >

    Ok thanks.

    This may have been asked before, but what should be the minimum Android version without taking to many risks of crashes and other issues?

    I've used API level 9 as a minimum. I found if you choose features not supported by the minimum version, the XDK will give you a warning and recommend which level to use. I guess it depends on your game.

  • Often you can use Push/Pop and/or Set Size to manipulate the size of the array. I'm using Push Back in an app I'm currently developing to dynamically increase the size of an array.

  • So I've been searching for this for the better part of 2 days and I'm still no closer to cracking it!

    So I'm trying to create a scroll bar or side bar that scrolls, even.

    Basically it should be a bar on the side of the game that acts as a menu. There will be 'power ups' and such in there but I have too many to fit on the screen at one time, so I want to be able to scroll through them.

    Is this possible in Construct 2?

    Thanks.

    You searched "scroll bar" in the tutorials and didn't find anything useful?

  • Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    Thanks

    You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.