codah's Forum Posts

  • Join the club

  • mmmm I don't see someone giving me answers, so there must be no one or a very secret one

    I have the answer, I can tell you about it.

    Wait, someone's at the door.. BRB

  • When I still had Ads, I was consistently getting around $2 per 1,000 impressions for a banner on the bottom.

    It was similar via MoPub/AdMob (about 80% fillrate) or when it was direct via AdMob (which higher fillrate).

    Reading around, it seems around $1-2 per 1,000 impression is a normal result for banners.

    Thanks for the input. That concurs with what I'm seeing with my banners/interstitials.

    I have around 50 000 impressions now with a bottom banner and it has generated about 3$ so I have turned off the ads now because it isn't worth it

    >

    > I respectfully disagree. When implemented correctly (Java / Eclipse), ad-revenue is a very real source of income. I offer the following screenshot to encourage people to keep trying to figure out where C2 is falling down with regards to ads.

    >

    I think he's saying that it's not worth it in C2. BTW thanks for the figures as well. It's always good to get real info.

  • [quote:2i4sponm]so i need 100 layouts for each levels??

    no

    [quote:2i4sponm]So I can make 100 layouts for 100 levels??

    yes

  • Triggered events. They are only executed when the correct trigger occurs, e.g. mouse click, collision

  • rho I wish I knew. I know it's a bit of a black art, and perhaps those who know aren't all that inclined to say.

  • codah haha I think he means they show up. if he doesnt have many downloads he most likely hasn't experienced the ad impression issues some are reporting

    Exactly my point.

  • Any official comment? I know Ashley is not responsible for ads' income but I'd really like to know if he or anyone knows why C2 apps shouldn't get similar results to native apps.

  • ad mob works fine on my new game, the only problem there is no downloads

    If you have no downloads then how do you know ads work fine? If ads=income.

  • But there is an overall velocity in the Physics behaviour

  • It might sound clear to you but it's not really. This is how you insert.

    Array: Set value at (0,0) to Sprite.UID

    Array: Set value at (1,0) to 4 (or whatever)

    Unfortunately we can't see the proprties of your array

    We don't know why you are storing UID (maybe you're doing something wrong there). You should store some "ID" value IMO

    "I need to stop the insert action" What does this mean?

    "I need to compare if the UID match" Match what?

  • When I change button into invisible I can't click on it in game!

    Sounds like a strange UI

    mindfaQ you can't set a Button's opacity from what I can see

  • need some math that will create an object at random time intervals in randome locations... tried random(window.height,window.width) but that didn't work

    for starters it's X, Y (width, height) not Y,X

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  • I had a capx just didn't bother uploading it

    Here's an option that's not every tick. with capx

    As far as being quicker.. that's probably a mico optimization. If you can measure any difference in your app.. go for it.

  • how about