codah's Forum Posts

    Jase00 thanks for the word in defense, I purposely refrained from replying in case I said something I'd regret. My last post in this topic.

    Edit: oh jeez, it's him from the other thread. I hadn't noticed.

  • Pick Balls "with UID" Function.Param(0)

    Chill

    Don't make your app do any work it doesn't have to.

    Minimize or eliminate every-tick events.

    Definitely use Families. A lot.

    Reduce repeated/redundant code regardless of memory/lag.

    Are you using SpriteFonts? Check that you don't have many 'types' that use the same font image (e.g. if you have 'cloned' any SpriteFonts). Go and take a peek in the 'textures' folder of your project.

  • Something like this

    Balls: On collision with Goals -> Function: Call "Dead" (Balls.UID)

    Function: On "Dead"

    Balls: Pick instance with UID Function.Parameter(0) -> Balls: Destroy

    etc.

  • You need to pass the Balls.UID to the function. Also, using 'Balls' without any previous picking, just picks a random instance from the Family.

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  • cool

  • check if sprite.count = 0?

  • JLH1964 [quote:2kpa9l5f]So I would recommend that you switch to Admob interstitial ads. The difference in revenue will be dramatic for a successful apps such as the apps you guys are describing.

    I already have an interstitial in those apps..

    Is there any tips if someone want to get traffic in the app store?

    What i see is even if you have a great game you won't get traffic without marketing.

    Thank's

    That's a different question I think there are topics related to marketing, etc.

  • Better to restructure your code IMO

  • codah Here you can see the difference between Android and iOS. My Android game with 192 impressions has made double as much as the iOS verison with 32 000 impressions! That is insane and really shows that something is wrong And as I said. Both are made in C2 but in different exporters. Android is made in XDK and iOS is made in CocoonJS.

    The currency is swedish krona and 7.00 SEK is about 1$ so as you can see I'm not getting rich at the moment

    Here's a couple of samples of mine. Both Android C2. AUD$1=USD$0.81. Also not retiring

    [attachment=1:1cmvptii][/attachment:1cmvptii]

    Here's the related installs

    [attachment=0:1cmvptii][/attachment:1cmvptii]

  • You better read the manual and just play with some code. Also most if not all the official sample projects will have if-else (although, there's no actual 'If' but there is an 'Else')

    e.g:

    Sprite: myVar1 = 1 -> <do something 1>

    Else

    Sprite: myVar1 = 2 -> <do something 2>

    Else

    Sprite: myVar1 = 3 -> <do something 3>

    etc.

  • codah

    you can have high eCPM on AdMob banners too.

    It depends on i.e. clickability of your game

    the real hurt is that interstitials does not have AdSense backfill,

    so AdMob banners can be good,

    but AdMob interstitials are terrible

    I'm really clueless about this. I need to do some reading.

  • With admob on Android I have about 500 impressions and got 6$ for it with the exact same ad settings on both platforms.

    But that's not with C2, right?

  • I'd say for 5 values just do if-elses. However I think there is a 3rd party plugin for switch/case structure, if you're desperate.

    Well done buying a licence. Are you doing mobile or pc games?