codah's Forum Posts

  • Sorry dont have much time but generally, put the every-x-seconds trigger as the top condition. Hope it helps.

  • looks ok to me? Or I'm not getting it

    [attachment=0:mrs6geoo][/attachment:mrs6geoo]

  • Thanks for sharing this

  • hey, i am curious to know what does view impression really mean ?

    it's like how many clicks i get on the ad or how many times the ad is just viewed in my app ?

    Try this

  • Hi,

    You don't need to add screen shots to every device. It's enough if you add at least 2 or 3 at the phone category.

    Then you need a Icon with 512x512;.png (alpha allowed) or jpeg and a header image with 1024x500px;png or jpeg;

    If you have further questions, just let me know

    If it is designed for tablet as well as phone, then you'll probably want the other categories too.

  • you have it so that when 2 zombies collide, 1 is taken from playerHealth. And there's lots of collisions so.. the number looks right (as in, it quickly goes negative). I assume you want to check for Player colliding with ZombieKid

  • the main thing is to have a look at the method I used. However see if this helps with the jumping

    edit: what I'm saying is to use state variables like moving, jumping, etc. if not a full-on state machine.

    I'll leave you to add the grenade tossing states

  • Ah, okay, I've got it now. I didn't know you could just do a 'compare variable' condition in that situation! Thank you for the help!

    no worries, good luck

  • see if this helps. see the Group "codah"

  • I don't know how to use it for my picking. I did say I was unable to figure it out in my above post.

    I gave you the code

    Instead of

    [quote:2qpjyvzr]levelButton | Pick instance with UID 140

    use

    [quote:2qpjyvzr]levelButton | myLevel = atLevel

    I changed 'ID' from previous post to 'myLevel'

    edit: if you feel like posting your capx I can have a look

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  • IMO you shouldn't use UID. Just have an ID value of your own in each button (say, the corresponding level number) and use that in your picking (i.e. levelButton: ID = atLevel)

    edit: as described in other thread?

  • You want to go from beta back to stable, so currently it should have the beta version, so you should change it to the stable version # if I'm understanding correctly. Then yes reinstall stable and it should load. Providing you haven't used any new features, and as always, it's at your own risk

  • You can change the version number manually in the caproj file to back to the stable version, but back up first!

    Also you should have autosave on. I have it set to 20 min and so I can only lose at most 20 min work.

  • So the problem is in intel xdk i see

    just rebuild with 'beta' crosswalk selected and it should be fine. I just updated an app and the warning has gone (well, that could be because it's just updated..).

  • Could you run it in preview (browser) and resize the window to suit, then screenshot and copy/paste out of it? Using a smart screen grabber would make that easier. For the 'native' resolution you could export a nodewebkit, window-frameless then when you alt-prtscr you get only the game screen.