codah's Forum Posts

  • OddConfection gave an elegant solution. I've learned from it and I think you should too. Yours doesn't work because of inherent timing issues. Hint: the System:Wait does not stop other events from running. Every tick.

    Also you have some misconceptions. You do not need System:Pick All Enemy followed by System:For each Enemy You can remove these entirely and the logic is the same.

    And I find any time I've used System:Wait I've introduced subtle timing issues, so I'd be careful of that technique.

    If you're wanting to see how your type of approach might work, I've attached a capx. The basic approach is still yours, but it's greatly simplified.

    [attachment=0:pbe087bp][/attachment:pbe087bp]

  • Cute

  • Does the trick and no pinning required

  • Maybe not my ultimate, but.. if we're talking C2 capable then a Rogue-like. There are some good ones but I wish I'd written WazHack Great gameplay, balance.. visuals could do with a tweak but quite good (a Unity game).

  • oh you forgot the in front of my name so I didn't see this

  • For someone who wrote an article on how to write a successful game.. You should have some idea

    But seriously this is too open ended a question. It's even to hard to define what is 'good' as opinions differ. Was flappy birds good? Then I could create one in 5 min using the C2 template

  • Cool

  • Yeah I don't see what could be messing up. Maybe look at the third party moveto behaviour. Or use pathfinding to the target xy. If it's glitching it must be something to do with your events which we can't see without capx or screenshot. With your 2 second thing, why not just move the wait until after you turn it around?

    If I was doing patrolling I would probably have invisible sprites for each waypoint and use pathfinding. Also pretty sure there is a tutorial or FAQ on this.

  • I think what I did was log the JSON text to the debug console then just copy and paste it to a text file and put it in the files folder under my project folder, reimporting it with Ajax.

  • Make the bullet and particles a container. They get created and destroyed together.

  • I'm not a huge sound guy but I used Audacity recently.

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  • Even better

  • Make a small Array, say just a few words. Save it as JSON, then you can see the format with a text editor, and just add your 32000 words in that format. Then you can re-load into an Array.

  • Glad it helped.

  • Hi I don't know about your first question, where to find read-to-use free sprite fonts. As you'll see below, you only need a grid of characters. You can google images of "font sprite sheet" and might get lucky.

    For your second question [quote:3h8wcbvg]i dont know how to configurate it

    which part don't you understand? From the manual:

    [quote:3h8wcbvg]The Sprite Font object uses an image to display text. The "sprite font" is the object image, which contains a grid of every character that can be drawn.

    Edit: see the link provided in the next post. I didn't know you could set width per character. Thats cool.

    So, all you need is a grid of all the characters you want. Each character must be the same height and width. And you specify the height and width in the properties. You also need to put the available characters in the Character Set property. So if you only have the characters A-F and W-Z (for some reason) you would put ABCDEFWXYZ as the character set.

    [quote:3h8wcbvg] please could someone give me a few hints/links

    Hope that helps.