cocopickle2's Forum Posts

  • The problem is that your formula works only for short sound effects not a long ones.

    Anyone ?

  • It's a 160x120 game, I use 1px to create details in my scenes ^^

    The problem is .. my capx is too heavy so I'll try to explain better

    Imagine two layouts that uses the same tileset object.

    The first layout uses 4px*4px blocks of grass and brick, I didn't need to change any elements.

    The second layout needed a river, that's why I changed the tile size to 1px*1px to draw it on the go.

    I like this idea, drawing directly in the software .. and it works ! I check on the first layout and it didn't change, the properties still are "4px*4px" even if I set "1px*1px" on the second one.

    Now I run the game, and the first layout just act as if it was set on "1px*1px", everything is a mess..

    Why the editor lies to me about keeping the tile size ?? U_U

    [quote:4p4sb6ol]So, Size Matters.

    I think you didn't understand my issue here..

    But are you saying using 1px*1px with collision is a performance issue ?

  • Tile width

    Tile height

    Two properties of a tileset object that I use on many layouts. On one of them, I changed it from "4px*4px" to "1px*1px". The editor cleverly keeps this change to that one layout so I launch the game and my hero warps from this 1px layout to another and discovers a world of glitch.

    I'm currently angry

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  • I'm doing a game in 160x120 and strangely, the more my listener object go far away from the source ("play at object event"), the more the sound is strong !

    drives me crazy

  • How do you do if you only have one event sheet for both layouts ? W_w

    EDIT : sorry for the bump, I found my anwers !