But I can't find "movingangle" anywhere, only "is beetween angle"
That mean I have to activate the "Set angle" in the "8 direction" behavior. But when I do it rotate my sprite. How can I do to avoid that ?
Now I'd like to know how to animate my character depending wich way he's facing.
https://www.noelshack.com/2018-22-5-1527823086-sans-titre.png
I did that. It worked. Thanks anyway ^^
Awesome game
https://we.tl/WnVj1VGptm
So here's my capx. I want my little character to be locked on my 320x240 resolution. How do I do that ?
Thanks
Is it really impossible to make the audio object work correctly on a low resolution layout ? Last call :'(
Well the sound suddenly gets very high for no reason when you get too far. 560x120 canvas stuff .. but I like working with appropriatly sized canvas so I'm not sure why
Easy to say, but just try man. It's a glitch mess, the sound just doesn't change or diminish and then after a certain distance just explodes my eardrums for no reason ... It's depressing ..
I'm so sorry about being so impatient.
Dont make the world to small ? Really ? But I'm making a pixel game, the world IS small. . .
I don't know what to do ..
Develop games in your browser. Powerful, performant & highly capable.
Well it doesn't work with 160,120, I'm sorry ..
https://we.tl/mHujPrehdm
Pretty please
Another way is to create a layer like this
Inside it you put a sprite like below
Then you put it like that
And you make an event to put it at the position of the player
Like every tick set position Player.X player.y stuff
borken link ^^
oops