Cobweb Cottage's Forum Posts

  • Solved, thanks to blackhornet!

    My solution was to delete my array and redo it. I'm not sure why that fixed it, but it worked!

  • Ah, fair point, I should have been more clear. The current array (the one used when this example was run) has a width of 3, height of 3, and depth of 2.

    Any idea why the example in the picture isn't working?

  • Ok, but isn't there also a value at the position 1,1,1 in a 3x3x2 array? Regardless of where I start, why isn't it able to set and display a value at a specified position?

  • What is your window size? If you're using a really small sprite with a small window, the character movement from pixel-to-pixel is much more noticeable, and can sometimes create a stuttering effect

  • Here is a picture of what I would like to do. The 1's are being used to test. In the final version, I would like to use the game settings to save high scores in a 3 x 3 x 2 array.

    In this test, the SpriteFont shows the number at position 1,1,1. When the score is greater than the highscore at that position, it sets that position to the score. However, in game, the SpriteFont never changes and displays a zero no matter how high the score goes. What am I doing wrong?

    Clarification edit: The "Every tick" is not a sub event of anything else. Any advice would be appreciated!

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  • The linked tutorial did not work. I want to be able to create waves of enemies, and this tutorial operates under the assumption that I want to create every wave at once on start of layout, which is NOT the case. How do I do this without using "On start of layout"??

    EDIT: Keeping this up for anyone with the same question. Follow the linked tutorial, even if you don't want to start on layout. Make the loop a subevent of the event that triggers it, and put all that under "On start of layout". MadSpy I love you forever

  • If I put "Wait ____ seconds" in a loop, why does it NOT wait? See my other post here:

    I would really appreciate any help. I'm getting frustrated with this.

  • I really appreciate the advice, but I don't want these to spawn at the start of the layout. I want to create enemies in waves, and so some waves will come after others.

    So, here is a method that works:

    When the conditions are met, create a ball, wait, create, wait, repeat.

    So now, I try replacing that SAME SPOT with "repeat", because that is what I want to repeat:

    And it does not work. Note that I DO use "trigger once". The problem is that it is not waiting. It creates the objects all at once; instead of actually completing the loop 10 times, it seems to want to do each step 10 times before moving on to the next:

    Can anyone tell me how to create things in waves without having to make a huge block of copy pasted commands like the first image in this post? Getting a bit frustrated.

  • I tried this:

    and it did not work. Am I misunderstanding what you mean by "trigger"? Either way, thanks for the tip.

    ---

    EDIT: I see what you mean. I added a "Trigger once" to the first condition, and now the only problem is that the balls are all created at the same time. I'll try moving around the wait condition. Thank you for the help!

  • SOLVED HERE:

    ----------------

    I'm trying to create 10 objects using the Repeat loop. I have tried many different things, like

    this:

    and this (the Cooldown variable is set to 1):

    but it just keeps creating a seemingly infinite amount like this:

    I'm getting a bit frustrated, and any advice would help.

  • Thank you for the reply! Helped a ton

  • When I say "Create family ____", it just spawns one random member of that family. Do I need to spawn objects individually? Any help is greatly appreciated

  • Heh, I've got a Droid Turbo. If this isn't able to handle Construct 2, not many things will

  • I'm doing a little bit of testing on mobile, and I encountered something very odd. Using zero images or objects, my project took up 19 mb on mobile, as shown in the pictures below:

    No images used...

    Yet 19 mb of image memory used

    What is going on, and how can I fix it?

    Thank you for any advice you may have

  • Thank you so much!!