Cmurder's Forum Posts

  • 7 posts
  • Hello everyone, My name is Charles. I'm here to make games and discover all the fun stuff Construct can do. I'm finishing my Bachelors degree in computer science and digital media so it's really fun and helpful to muck around with construct 2 and the HTML 5 platform.

  • objects/sprites overlapping other objects will need their collision victor edited. Once an overlapping object is removed the collision victor will have to be changed again.

    To do this you need to have the object with several frames, each with a different collision vector. In the event sheet check if the overlapping object has been removed, if so change the frame number of the objects underneath to suit. The rest of the events are pretty much check on collision with the mouse or touch.

  • My idea in a nut shell: a Minesweeper and action rogue like mash-up. The player has to "flip" tiles, cut down trees, fight wild bears and animals all the while trying to find his son who was taken into the deep woods.

    As some may recall I wrote a tutorial entitled 8 kinds of fun: scirra.com/tutorials/434/game-design-8-kinds-of-fun

    I will now try to use those principles to recreate a Minesweeper and Dungelot/ action rouge like game mash-up. I'm not sure if this idea is "original" but so far I haven't found anything similar. I think these games will work well together because they are both tile/grid based games. Minesweeper is mostly strategy based and has little luck while Dungelot is completely the opposite.

    The following rants which address the 8 kinds of fun is not in order:

    Lets start with challenge. Minesweeper at its heart is a tile/grid based puzzle game. However it is very primal and the only challenge factors are time, basic maths and a bit of luck. Because minesweeper is so primal and simple we can add much more mechanics without overbearing the player. Dungelot too is a very basic game if you take away all the different spells (which are fairly generic and does more or less of the same).

    We don't want to add too many mechanics or rules in a game as the more mechanics translates to a bigger learning curve the player has to grasp before he/she is able to play the game. By combining the mechanics of minesweeper with Dungelot seems like a good balance for me at lease.

    Narrative on the other hand is almost non-existent in both games. So I will make up a theme and story. I thought of a loving father who's son was taking from him. I know its not very original, in fact is every hero + princess story starting from Mario. But to make it a bit more original I will call the father Longbeard Jack (lumber Jack get it?) who lives in the woods with his son. One stormy night his son was kidnapped and taken into the wood. Jack awoke the next morning, not being able to find his son he took his trust axe and followed the trail into the woods. This also addresses the fantasy aspect of the game.

    Discovery is already a big part of both games. I.e. "flipping over" tiles to see what is behind it and so this mechanic will be left as it is.

    Expression comes as the choices of which tiles to "flip", which ability the player wants to use, which enemies to fight/kill in order to finish the level.

    Fellowship will come in the form of a leader board and/or time trial in which players can compete.

    Submission can be address by have a no time limit in the basic (or easy mode) game which allows players ample time to think about their moves.

    Sensation is more about the graphics, sound and general feed back on screen. The pace of the game depends on the implementation and the difficulty modes which will be implemented in the game at a later date.

    DEMO: Left click to cut trees, Right click to fight enemies(animals).

    dl.dropbox.com/u/43733346/longbeardjack.capx

  • MOVED to construct 2 forum

    scirra.com/forum/topic61651_post378398.html

    Sorry about the double post.

  • Want sounds for your game? Stephan Sch�tze has made his library of 15,000 sounds available under the Creative Commons. Download the Sound Librarian app to access them.

    stephanschutze.com/complete-sound-list.html

    stephanschutze.com/sound-library.html

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  • What about saving the game? If the plants grow on their own even when the game isn't running would we have to base it on the system clock? if so won't people be able to hack it by changing the time on their computer? Any other way around this?

  • Any chance we can get this for construct 2? I'm trying to make a similar game and slowly going through it. This tutorial would help me so much. Thanks in advance.

  • 7 posts