cmr333's Forum Posts

  • I thought all I had to do was add wide-screen 1080p mode with controller support on a normal Android game but I get the error on Google Play dev

    [quote:12ug9k0f]Doesn't support required feature <uses-feature>

    • android.hardware.faketouch

    How do I fix this and support Android TV? Because I spent hours adding controller and 2 player mode into my game, only to find out that my Android TV audience can't even download the game.

    Thank you for your time

    EDIT: I found out that I'm just supposed to turn that code into "False" but I don't know where to do that.

  • Same problem here

  • That type of thing sounds similar to what happens in the game Worms, and there are many threads about this game mechanic if you search.

    There is also this thread which has examples of pixel destructible terrain: https://www.scirra.com/forum/viewtopic.php?t=92929&start=0

    Maybe this is of use?

    Thanks, is there another example as I don't understand that one and how the user changed the radius size etc.

    But yeah exactly like Worms.

  • I don't know if you guys played Little Big Planet but on that game when you use the sponge material and use explosions on it, the sponge will create holes on the land (land made out of sponge)

    I want to do the same on C2 Engine, is it possible?

    Basically, I want to create land where it will create holes depending on the explosion size upon impact.

  • Nvm, I think I know what I'm doing now. Thanks again

  • This must be the issue:

    can't see my license on the "My Purchases" page!

    > Customers who purchased their licenses before the new store (Around July 2012) will not see their license on the "My Purchases" page. To get a new copy of your license sent to you, please email supportxoj@scirra.com with your payment transaction ID. We will then be happy to send you your new license./QUOTE]

    Thanks but where do I get my payment transaction ID?

  • Bump

  • Click your name on the top right, and click on Your Purchases. In the next screen, click on Download License. Place that txt file into the root of your Construct 2 folder.

    where's purchases? all I see is

    • Inbox
    • My profile
    • Edit profile
    • Log out
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  • Hi, yesterday I just upgraded to Windows 8 (Clean install) but I don't know where to download my license file again.

    I had the personal edition, bought last summer.

  • I can see the option that we can add ads placements in C2 with the CocoonJS element, but how do I actually monetize the game with CocoonJS?

    Because I want to release my games for free on Android market but I don't want to do that if I can't monetize it and I really don't want to sell a paid app.

    Thanks in advance

  • nvm I've figured it out, thanks anyway

  • How do I do that exactly?

  • I am working on the reload and ammo feature of my game and I want to display how much ammo is left in text/number

    I created "ammo" variable in the main player and I want to know how do I put that value of ammo in a text on the HUD layer?

    Thanks in advance

  • Yeah and the best part is, even if you don't have enough votes for your game to be published, then at least you know a lot of people still actually wanted your game to be released (if you actually had votes LOL)

    Also, there isn't any time limit so I'm sure eventually it would be published as long as it has potential.

  • Also I would like to add that if we can publish our games onto Steam, would we require additional codes/plugins to publish onto Steam?

    Because I think the Steam API adds Steam features like steam cloud and achievements etc, but I'm not sure if this optional or a standard requirement.

    Thanks in advance