CL_Supersonic923.wad's Forum Posts

  • 5 posts
  • I'm trying to make a Pizza Tower Engine for free use in Construct 3 as I cannot afford the final game and I want to try and play it even if unofficially. If anything this is more of a challenge because most of the Pizza Tower engines aren't very accurate.

    I know that all of Peppino's sprites are yellow and I want to add the costume system to the game like it is in certain builds and fangames. I'm focusing only on the palettes for now but if you know a solution for the patterns I'll add those as well.

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  • For the enemies, here is a very simple AI:

    If Enemy.X > Player.X : Enemy -> Simulate Control -> Left

    If Enemy.X < Player.X : Enemy -> Simulate Control -> Right

    Note that this doesn't include jumping, which if you need I can help with that, just let me know.

    _________

    For the Healthbars, try:

    Enemy -> On created : Create Object -> Healthbar. Make sure that the position is Enemy.X, Enemy.Y-50 (Or change 50 to whatever is needed to position it properly), then Healthbar -> Pin to Object -> Enemy (Make sure those two actions are in the same event)

    If you need any more help or want me to create a mock-up and share it with you then let me know.

    I got the movement code working but I need help individualizing the X and Y, I used to use scratch where the variables were automatically individualized. Also how do you even make a health bar.

  • Also what does pin to object do?

  • I think I understand, if I need help I'll come back.

  • I'm making a prototype 2D Arena Shooting game to show off to my friends but I want enemies to spawn that follow the player using the platformer collision/movement system to attack the player. I also need help getting a healthbar to work with all the enemies.

  • 5 posts