Hi guys,
I am making a game which has a Sprite named "PLAYER_HITMAN", for every 3 seconds the map spawns more guns to let PLAYERS pick up. What i want is if a PLAYER pick up a weapon, the weapon will be destroyed, the PLAYER's animation should change to handing gun state. I have synced PLAYER's instance variable "animation" and on HOST i write code like this:
However, this only works on HOST's side, the HOST can see all peers and itself have picked up the gun, the the peer which picked up the gun doesn't know that they have picked up a gun. I don't know what's this problem about, thanks in advance.