the initial value does not have to be as db level
I showed you how to make the initial level as a percentage
if the value is a percentage of 100
don't use Drag&Drop behaviors
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I think this is what you need
If you need to keep eye on the backside.
if Cone of View = 360
perhaps such an example is enough
You made it so that when x < x.player the Angle Motion = 0
That is, when the "Enemy Turn Direction" object sees the player, it always follows the direction of angle 0.
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If you look at the example, then just turning it on is not enough.
But the problem you have is not speed.
It seems to me that you have wrong duplicated the "On collision..." event.
see "// if" delete event
similar to this behavior
construct.net/en/make-games/manuals/construct-3/behavior-reference/bullet
read Stepping bullets
If the movement speed is high, then it is necessary to check the collision through onStep
what is the value in the EnymiRunningSpeed ??