I using this code:
Every tick-->camera set psition to lerp(Self.X, caracter.X, 1) lerp(Self.y, caracter.y, 1)
Camera behaviors:ScrollTo
Thank you!
And how do I make the enemies ignore the solid(Set solid collision filter)?
I'd like to make the solid code valid only for the character.
And the enemy crosses the wall.
(This is the second time I ask this question. Sorry for this.)
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I understand,I'm sorry I didn't understand!
Then you can do it to spawn a sphere within an area?
Thank you?
That's how I want to do it:
Every 10 second-->object set position to random in area (this can be background or anything)
Yes, and how do I do this?
So I want to do this:
ObjectA on collision with objectB-->bullet should not be destroyed
ObjectA=Caracter
ObjectB=stronger weapon (the bullet is not destroyed when it comes in contact with the enemy)
I already have such a code:
Bullet on collision with another object--> bullet destroy
And I want to do this:
Bullet on collision with object 2-->bullet should not be destroyed
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This is a very beginner question.
One hour which increases the time per second.
You can also send a link or anything.
Thank You!
I make a wall and add to the wall solid I just want it to be valid for sprite1 not for sprite2 (and other objects).
The sprite1 can't get through the wall, but the sprite 2 does.
Oh thank you!
And how To Do It If the object is destroyed then always obhect more spawn?