cjuliao's Forum Posts

  • mahmoudtokura

    im actually searching the forums for the same

    did you find anything?

    please share if you did!

    thanks

  • dmurphy

    just to be sure i understood correctly. (c2 newbie)

    This means the user will have the entire app and its just based on the global variable if its a trial or purchased?

    and how is this global variable stored if its purchased?

    thanks in advance

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  • I am creating 4 educational games for kids (of a growing list of educational games)

    The games themselves will be quite simple to create (take a whack a mole style for one)

    My question is how do i create an ADMIN PANEL for (parents/teachers)

    with the ability to setup the correct questions/answers/subject matter

    prior to game play?

    Essentially the idea is that the teachers will create the games for their individual classes.

    1- The Teacher would choose a whack a mole, fishing game, etc...then

    2- Select which subject

    3- Then input or upload the multiple choice (whichever is a better practice) please help

    Essentially, this is so that they will set up the right/wrong answers for any type of subject (matching/vocabulary/history) etc...

    in a quick 1-2 minute session, using a template of sorts, so that the teacher/parent does not have to generate their own questions/answers.

    Basically a cloud of questions for each subject *that can be updated

    and a cloud of answers (right/wrong)

    The back-end is the complication here... as the games themselves are easy/straightforward.

    The games have like 3 assets.. background, character/s, answers

    The back-end has like 20 variables for now to be super simplified

    As a parent/teacher, I should be able to create a game for my student.

    Select what subject and grade level, and the system does the rest.

    If I want manual control to tweak the questions or answers I have that too.

    if it takes 20 mins to setup its not a winner

    if it takes 1 min we got a winner

    anyhow...MANY THANKS in advance for any & all information someone could help me out with.

    Even just a point into the right direction on approach &/or what to use for setup (tables/arrays/etc...)

    whatever is the best methods for inputs (textbox?/multiple choices) etc...

    again MANY THANKS.

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  • Really Nice !!!! LMAO

    thanks man!

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  • I was only able to watch the youtube video but from what I saw it looks fantastic! Great work, love the 8bit graphics and it looks quite fun!

    thanks for your kind words of encouragement!

    im a huuuge 8bit fan as i grew up on the commodore 64

    so it was ALOT of fun to do

  • nice game interesting idea

    thanks Carlo!

  • MUSIC VIDEO /slash/ VIDEO GAME - * Experiment *

    VIDEO:

    Subscribe to Construct videos now

    OFFICIAL MUSIC VIDEO:

    Subscribe to Construct videos now

    C2 GAME:

    http://caito.coffeecup.com/gbn/index.html

    So this is my 2nd attempt in making a game. (sorta) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    THANK YOU AGAIN to Ashley & his team for giving me a new feather in my cap to bring in more clients!

    This game/slash/music video was alot of fun to build,

    and somewhat unconventional in that its mostly a MUSIC VIDEO, that can be PLAYED as well.

    My Client wanted it all in 8bit glory

    & was excited at the prospect of using it for his video and having it play back on monitors during their concerts.

    I grew up on the commodore 64, so I have a special place in my heart for all things 8bit.

    The budget was tight, but it sounded like a lot of fun, so i jumped at the opportunity!

    as always, FEEDBACK IS MOST WELCOME

    and a HUGE thankyou to Ashley & his team to get more of us to add game development to our repertoires!

    many many many thanks! Its been an awesome ride thus far & very much look forward to the future <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi everyone,

    I finished my first game last year for a client

    that is an educational game for young children to learn the differences in food choices in their diets.

    It will be tied to an online cartoon series that should be out sometime this or next year.

    I posted the game chock-full of BUGS in another posts here

    and thanks to the AWESOME forum community

    I was given invalueable support & help in fixing alot of the issues

    as well as recomends to make the game better

    a BIG THANKYOU to everyone who helped me out!

    anyways...

    Here is the GAME w current FIXES: (thanks to help here on the forum)

    http://caito.coffeecup.com/newt/index.html

    Anyhow,

    I learned an IMMENSE amount thanks to the active community here,

    & I wanted to give a big shout out to the forum community here that helped me sift through bugs & come up with viable solutions. The willingness to help one another out on this site is so amazing to me and keeps me inspired to keep trying to be a better game developer.

    and again a HUGE thank you to Scirra & their team for making it possible for people like me to get in on the fun of game development! I am a graphics artist & animator newly turned game developer thanks to the team at Scirra!

    You guys are AWESOME !!!

  • nimos100

    [quote:1096nfsb]However I tried to play it with sound, and regarding problem one, you need to add some check to the player so if they are currently carrying some food item, and the sound have already been played it shouldn't play it again. You can do that if you add a Boolean to the player which by default is set to True, lets call it "Play_Food_Sound", then when the player picks up a piece of food, you add a condition to where you play the sound that this need to be true, and then you set this to False as you play the sound. In you "Space" event which drop the food, you set it to True again. That should solve it.

    TOTALLY worked nimos, THANK YOU!!!

    i also fixed the foods that were "half-off"

    and added your suggestion of a <esc> for main menu,

    many thanks for the GREAT TIP!

    which gave me the idea of putting in a reset when you press <return> in case anything goes wrong

    so THANKS AGAIN for your time & reaching out

    best regards-

    Carlos

  • Glad to help. I'm new to Construct 2 and it's so much fun seeing the creative uses of the resource.

    For #3, I don't know a definite answer without seeing code. The only possible thing I can think of is to make sure the falling grocery event isn't tied to the carrying/not carrying status of your player(?). Also, does your space bar toggle the player's carrying status or does it definitively set it to the not carrying state?

    In any case, good luck and keep up the good work! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    taokodr

    Thanks again man!

    If you'd like to see the code, I've provided the following link to the .capx file at the beg of this post:

    http://caito.coffeecup.com/capx/newts_bag-it_wip.capx

    Feel free to give me any tips/suggestions regarding best practices as well

    since im such a newbie at this,

    Im sure my Event Sheets, Layouts, and code decisions in general, could use some help.

    If you have any recommends regarding such, I am all ears. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Re your ?'s on the spacebar:

    The food is automatically 'pinned' to the character when he passes through it.

    It then sets a pinned variable to True so he doesn't pick up any other foods.

    Then awaits a spacebar click to drop the food off.

    its not a toggle, but as you deduced,

    a definitive change to 'unpin' the food to the character.

    I hadn't thought of a toggle, but now that you mention it,

    it could be a better system to help the child make a decisive choice

    instead of being unintentionally latched on to a new food.

    Thinking it over, I like that idea better,

    but I'll have to run that one by my client,

    as its definitely a different approach to how they envisioned it.

    again. MANY thanks for your time & consideration.

    Its reassuring to know there are others out there willing to help one another out in the spirit of good will alone.

    tks for that, & best wishes dude!

  • Wonderful game for kids! I love the idea of a game that teaches while you play.

    ...Wonderful job! Keep up the good work!

    taokodr

    THANK YOU for your kind words and for taking the time out to test the game out.

    1) On stage 2 in the middle right section of the map it is possible to stand without a platform (I supplied a screencap)

    2) The hamburger patties (I assume) do not have a sound associated with them when your player moves over them

    3) Occasionally, I was unable to pick up any more groceries after I dropped one into a cart. This seems to happen if I drop a grocery and then try to pick up another before the previous drop has completed.

    regarding the bugs:

    again THANKS so MUCH for helping. I was able to tackle the first 2 already, and will post it by the end of today hopefully.

    Just as an FYI if it helps anyone else out:

    1- The problem was that her collision was the default box given to her sprite.

    I cropped her and all her different animation cycles and that took care of it!

    2- you were RIGHT! there were so many foods to keep track of, i missed that one,

    but i mapped it with the correct audio, and it works now Luckily I have an Eventsheet Master,

    so i only had to make the change once, and it propagates to all the other levels.

    the 3rd...im unsure of how to fix. If you have an suggestions, i am open to trying it out, as this problem has been with me since the begining.

    THANKS again. i cannot tell you how appreciative I am for the commentary & advice!

  • By the way.

    There is some guy looking for freelancers to make an exact copy of my game.

    "The application must look, play and react exactly like the one listed."

    Maybe I should take the job <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://www.freelancer.sg/projects/Mobil ... 46618.html

    thats AWESOME!

    mimickry is the highest form of flattery

    & hey, ez $$, change out a few sprites, adjust the code a bit, make a few more benjamins. nice!

    good on you for that. BEST OF LUCK MAN!

  • First of all, MANY THANKS nimos100 for taking the time to reach out & help out a newbie

    I am VERY much appreciative of your kindness

    regarding your comments:

    1. LOVE the idea of an unhealthy food character! Gotta run that one by my client

    2. Exit Menu is also very cool idea, & should be easy enough to implement

    3. The food half-off screen was not even something i thought of, but your sooo right! again, an easy fix thank goodness

    not sure why the music isnt working for you, but ill see what i can do for that

    (i found out recently that importing into the sounds folder instead of the music folder seems to work better for whatever reason)

    4. Im going to have to wrap my brain around your Boolean Solution.

    I *think* i understand where your going with that, and Im going to give it a whirl

    but I may have to hit you back up if I run into a wall if thats okay

    this is all still very new to me and i have sooo much to learn

    anyhow. TKS AGAIN! VERY MUCH appreciated.