Hi there,
I wasnt sure how to phrase this question,
so I will provide a screencap of my eventsheet along with the capx for reference
Basically I have 3 sprites:
Sprite_01, Sprite_02, Sprite_03
They are all spawned from the same Origin:
SpriteSpawner
Im choosing between 3 numbers randomly by using: choose(1,2,3)
which triggers which is spawned
when spawned, they head over to a WayPointSprite first:
SpriteWayPoint
before they head to their Death at:
SpriteDestroy
What I would like to do is have them spawn randomly as they are doing at the moment,
but if Sprite_01 is already spawn,
I would like it to ONLY choose between Sprite_02 or Sprite_03 for its next generation
and ONLY spawn another Sprite_01 once it has reached its death
MANY THANKS in advance for any help i can get with this,
I have been at this for days, with different boolean techniques without success
eventsheet:
https://drive.google.com/file/d/0B6wEKR8eqR4NZTZnYkFsVDNkVFk/view?usp=sharing
capx:
http://we.tl/nIAQ0R6GD0